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JoeJ

Member Since 30 Aug 2006
Online Last Active Today, 03:19 PM

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+3Are Third Party Game Engines the FutureToday, 03:48 AM
+1Logged inYesterday, 11:11 PM
+1Voted up Do you usually prefix your classes with the letter 'C' or something else?Yesterday, 07:50 AM
+3what good are cores?Yesterday, 03:57 AM
+3what good are cores?Yesterday, 03:51 AM
+3Cracks between patches with same the LOD level.Yesterday, 03:50 AM
+1Voted up what good are cores?May 25 2016 11:16 PM
+1Logged inMay 25 2016 10:25 PM
+1Voted up responsiveness of main game loop designsMay 25 2016 03:14 PM
+1Voted up what good are cores?May 25 2016 10:40 AM
+1Voted up what good are cores?May 25 2016 10:34 AM
+1Logged inMay 24 2016 11:11 PM
+1Logged inMay 23 2016 10:29 PM
+3Hybrid Frustum Traced ShadowsMay 23 2016 10:25 AM
+1Logged inMay 22 2016 08:37 PM
+3Hybrid Frustum Traced ShadowsMay 22 2016 05:28 PM
+1Voted up Vulkan TutorialMay 22 2016 05:49 AM
+1Logged inMay 21 2016 08:13 PM
+3Hybrid Frustum Traced ShadowsMay 21 2016 04:55 PM
+3Hybrid Frustum Traced ShadowsMay 21 2016 02:53 PM
+1Logged inMay 20 2016 11:12 PM
+1Voted up What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 20 2016 12:57 AM
+1Logged inMay 19 2016 11:56 PM
+1Logged inMay 18 2016 10:33 PM
+3Theory behind spherical reflection mapping (aka matcap).May 18 2016 01:21 AM
+1Logged inMay 17 2016 10:48 PM
+1Voted up Spherical interpolation for multi transfer basisMay 17 2016 05:55 AM
+3Spherical interpolation for multi transfer basisMay 17 2016 03:38 AM
+3Spherical interpolation for multi transfer basisMay 17 2016 03:38 AM
+1Voted up What's the advantage of Spherical Gaussians used in The Order vs. Enviroment Map?May 17 2016 12:22 AM
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