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Member Since 01 Sep 2006
Offline Last Active Oct 20 2016 06:45 AM

#5011288 Extracting LookAt Vector from View Matrix

Posted by on 16 December 2012 - 09:40 AM

Just extract the vector from column 3 of the view matrix

#5005706 What's the most used 3D modeling software in First-Person Shooter games?

Posted by on 30 November 2012 - 09:06 AM

Maya is much more flexible than 3ds max which only runs on Windows. Maya runs on Mac, Windows and Linux too. But I would rather use Blender which is free and open source and don't have spend thousands of $ on those packages. BTW, our company uses Maya for modeling game characters

#4996037 Sorry if this is a stupid question. What would it take to get DirectX on Linux?

Posted by on 31 October 2012 - 07:52 PM

Why cant DirectX be made for Linux?
That's because of Microsoft. Anyways, there are so many games out there that are still written in OpenGL. Even the final version of Steam will soon head to Linux :)

#4992502 Direct3D9 Font

Posted by on 21 October 2012 - 12:06 PM

Use render-to-texture technique to do the first one and no you don't have to use your own bitmap font if you are using ID3DXFont to render fonts

#4964172 Error when trying out a tutorial

Posted by on 28 July 2012 - 07:39 PM

insert this code: #pragma comment(lib, "user32.lib")

#4956658 PhysX tutorials

Posted by on 07 July 2012 - 09:58 AM

agree with @fanwars, PhysX 3.x documentation is very comprehensive and should be more than enough.

#4934307 Release LPDIRECT3DTEXTURE9*

Posted by on 23 April 2012 - 08:06 PM

err...posting it again...

for(DWORD dwTextureCount = 0; dwTextureCount < m_dwNumOfMeshMaterials; dwSubCount++)
// Free the corresponding memory of the scene mesh textures
m_ppD3DSceneMeshTexture[dwTextureCount] = NULL;

#4928028 [DX11] Cheapest Video Card

Posted by on 03 April 2012 - 04:44 PM

should be more than enough for developing D3D 11 applications besides it's NVIDIA not crappy AMD/ATI

#4924822 SDKMesh Vertex format + DirectX 11 mesh load and animator

Posted by on 23 March 2012 - 11:36 PM

Have never gone through SDKMESH format I use md5 format. Here's a tutorial no how to work with md5 file format: http://www.braynzarsoft.net/index.php?p=DX11Lessons

#4921639 is it necessary to invoke SetVertexDelaration() before we use effect?

Posted by on 13 March 2012 - 07:12 AM

If you have manually created a primitive then you must use SetVertexDeclaration. But how ever you don't have to do that when rendering geometry data from x files. Am sure those samples are x files, aren't they?

#4918784 Cartesian system in DirectX

Posted by on 02 March 2012 - 11:03 PM

use line to draw x, y and axes BTW which version of Direct3D API are you using? Set it's primitive topology to D3D11_PRIMITIVE_TOPOLOGY_LINELIST (D3D 11)

#4911698 I seek for entire code about Skeletal Animation

Posted by on 10 February 2012 - 09:48 AM

Intro. to 3D game programming with Dx 9.0c source code can be downloaded from Frank Luna's site: http://d3dcoder.net/d3d9c.htm

#4884916 embedded Python memory leak

Posted by on 17 November 2011 - 04:41 AM

While the Visual Studio debugger does report it as memory leak, but seems like in fact it's not. It's reporting false memory leak info. Solved via: http://bugs.python.org/issue13418

#4819945 Tessellation

Posted by on 05 June 2011 - 07:47 PM

Direct3D 11 samples from NVIDIA: http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d