I actually am not very found of singletons; they can, as stated before, be easily abused to take a different role than they were designed. And, again, not a fan about "the role that they were designed for". You NEED one instance, I'm gonna trust that you are a big enough boy to instantiate it only once. You cannot? Oh, I have news for you... you're doing something wrong
<insert rage replies here>
Also, I've met, more than once, naïve singleton implementation that did more wrong than right; for example in the function I wrote I needed to make sure that the said singleton was "destroyed" (the why's of me needing that are a whole different STUPID story, needles to say, I needed to), and simply checking if the "singleton" instance was != NULL would have the "nice" side effect of instantiating it if it was not instantiated before... WHICH WAS STUPID, error inducing and simply nerve wreaking. Me having to check the implementation of something that advertises itself as a singleton and modify it is not my idea of a fun time ![]()
Usually, through careful architecture design, no singleton would be implemented... ever... nor global variables. But, sure, as with everything else in C++, you want it, you could usually build/use it; but you usually pay the appropriate price for it

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