Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Nokame

Member Since 03 Sep 2006
Offline Last Active Mar 15 2013 10:29 PM

Posts I've Made

In Topic: C# for 2D game

14 March 2013 - 03:21 PM

I would just use XNA, unless there's some sort of reason you care that XNA is dead.  Given your desire to create a 2d game, using C#... it seems like xna would be a solid enough choice.  If you're worried about up-to-date libraries and such... open up that C++ book and... get used to it (he added gently).  If your just trying to learn a few things about game development, xna is simple... fun... and still serves that purpose well.

 

Either way, good luck :)

 

Nokame


In Topic: XNA 4.0 Replacing Pixel Color

20 January 2013 - 03:15 PM

Well, this is what i'm talking about.  I'll use the following in my draw method

 

effect.Parameters["y"].SetValue(0);    // At y = 0 the rendertarget2d surface top row is altered using hlsl.

 

Not sure why it took me so long to find.  I haven't tried to implement yet, but I'm sure it'll work fine... I've also been toying around with another way to get the desired effect.  Thanks for the feedback.


In Topic: XNA 4.0 Replacing Pixel Color

19 January 2013 - 10:01 PM

I apologize for not being clear.

 

The effect would be applied to a rendertarget2d surface, not the image itself.  So in the above "example" the y = 0  parameter would cause the surface's pixel-row 0 to be altered, not the image pixel-row 0.  Aurioch's method is something I want to avoid beacuse it seems like it has needless overhead to do it during runtime, whereas applying color effects using HLSL seems to be very easy... I just want to apply that color effect to a single row of pixels (given an updating value: y) on the surface, rather than the entire surfafce. 

 

Thanks.


In Topic: Realistic Encouragement vs Trolling Tear-down

21 August 2012 - 12:12 PM

I remember when I first wanted to create video games. It wasn't about programming them. It becomes obvious, once you begin down the road of a beginner that things become technical and, dare I say tedious, to people that want to "simply" create something visually exciting and/or tell a legendary story. I think all of us are here to do exactly this having persevered, feeling either obligation or excitement while learning how to write code. Because programming is a word that is linked to any beginner's favorite video game, it's an exciting venture (until slammed by a know-it-all that takes too much pride in their contribution). There is a bittersweet aftertaste to everything in life. I think perpetuating negativity towards a far-fetched goal in game development, because it happened to you... is worthless. Cheers to humility.

In Topic: 2D sprites and ambient light

18 May 2012 - 04:46 PM

It looks like your drawing the lighting fx then the sprites on top of it. Play with the order of what you're drawing, if you haven't.

PARTNERS