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Member Since 08 Sep 2006
Offline Last Active Jun 11 2014 10:54 AM

#5028514 Is GL_NORMALIZE still slow?

Posted by on 03 February 2013 - 08:41 PM

One thing to note is if you're targeting OpenGL (desktop) that the GL_NORMALIZE target (for glEnable/glDisable) was deprecated in OpenGL 3.2 Core (July 2009). It won't be available any longer in Core profiles in 3.2 or later versions. Just an FYI. :)

#4298134 Creating textures from memory in DirectX10

Posted by on 20 August 2008 - 01:56 PM

What type of errors are you receiving exactly (Compile, Runtime, what)? What does your debugger say? Taking a look at your code, you seem to be missing a lot of error checking which is essential. Make sure check for errors and assert as soon as you receive anything except (S_OK).

Like most people, you must take the time to read the manual and understand how the SDK works. Learning DirectX programming (especially Dx10) is not a jump in and win type of thing. It takes time, patience and a lot of reading. The pay off can be great though.