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JustAGuy

Member Since 14 Sep 2006
Offline Last Active Nov 07 2013 11:01 AM

Topics I've Started

Drawing beginner, need some targeted tutorials

26 September 2013 - 11:41 AM

I reviewed some of the stickies in this section and the drawing resources has a few links to some sites with tutorials but I don't think any of them are a good starting point for me. 

 

I want to learn how to draw adequately so I can start doing some of my own game art. I was hoping someone could provide me with a good source for some real beginner tutorials to help define good habits when getting started. I am not going for full on photo realistic portraits, but in the end I would like to be able to perform some sketched out concepts for art in the game. 

 

Any ideas where I to start, some targeted tutorials would be very helpful.

 

Thank you!


Resources to research rpg level growth + combat damage

16 September 2013 - 12:20 PM

I am just looking for a good starting point which describes how to build your own combat mechanics and player growth mechanics. This obviously varies from game to game, does anyone know any books which covers the match required to build the basic mechanics common rpgs would use, or perhaps a detailed article. 

 

I don't have a lot of math education so I need to cover what aspects of algebra and pre-calculus would help when making these calculations, things like linear vs exponential algorithms for stat / combat calculation. 

 

Anyone know a good article or book to get started? 


OOP Help :: Getting started with iPhone dev :: Corona / LUA

23 October 2012 - 09:14 PM

Hello Everyone,

To keep it short so I don't bore anyone with the details, I want to begin creating games as a side project for the iPhone. I am using Corona SDK with LUA as my language and framework to work with. I am not a programmer, but I work with clients every day to assist them with integrating into our APIs for our company (I work for an online payment gateway). I am familiar and comfortable with PHP and MySQL, but I have never been able to comfortably wrap my head around object oriented design.

I am asking for some help in understanding this concept and hope that some of you from the Gamedev community can assist me with some good tutorials and explanations. I believe learning a language can be easy, but learning the core competencies which help with developing the framework of the game/application is very difficult and applies to all languages. When I try to think about how I will write the code for a game, I get frustrated because I have no idea where to start.

Dazzle me, and test me, I am not afraid of low level languages if you have good targeted tutorials.

Game Industry Growing?

23 June 2008 - 08:14 PM

I was not sure where to post this thread because I didn't see any category related to what I wanted to post. Anyway, I wanted to ask you the gamedev community what you think about the growth or decline of the game industry. I mean games are still coming out and people are buying them and in some way or another the industry will always be around but is there just as big of a hype for upcoming games as there was a few years ago or is the industry now leveling off, becoming saturated with all of these new smaller companies trying to break in. I find myself not playing as many games as I use too simply because I have to focus more on work and things like that so perhaps I don't notice the hype as much as I did when I was completely engulfed in gaming. Is it more difficult than ever now to break into the game industry with so much competition trying to fight for a new spot on the gaming throne? Simply, where is the game industry headed?

Computer Science - a MUST?

27 September 2006 - 02:28 PM

I take a look at alot of job posting here on gamedev but whether the job is for programming or design it states that a 2-3 year degree in computer science is a must for that position. I have heard from people within the industry that talent is the most important tool you have to getting into the industry. So if there are two people applying for a position that listed Computer Science as one of the requirements, one canadate has a degree in computer science and the other has not even attended university. The canadate that has no degree but has an outstanding portfolio that appealed more to the employer, would talent then prevail over a degree? I'm not asking so I can take computer science and just walk in but I would actually prefer to get in due to any talent I may possess. Obviously a combination of both would be best but lets say it is either great portfolio or degree. Anybody have any insight on this topic?

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