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Serapth

Member Since 15 Sep 2006
Offline Last Active Today, 07:53 AM

Posts I've Made

In Topic: Godot Game Engine tutorial series

28 July 2015 - 01:57 PM

Added Viewports and Cameras portion.  As well as the video version.

 

 

Also added the video for the previous particles tutorial.


In Topic: Good Scripting Language for C

25 July 2015 - 12:57 PM

Highly opinionated but somewhat relevant.


Its funny how often these DSLs or even just "logic as data" eventually start over time evolving into complete scripting languages, ultimately rendering the inital decision to go this route moot.

In Topic: Good Scripting Language for C

23 July 2015 - 01:44 PM

Hey guys, I have decided that I am going to look more into C programming, now my next question is: What scripting languages can be used with C? What would be the best (in your opinion) for making games? Should I master C before I start scripting, or learn the two together?

Sorry if these sound like stupid questions haha, I just want to make sure I'm learning useful things and implementing them correctly.

 

If you havent learned C or C++ well yet don't even attempt to embed a scripting language.  That's like trying to invent a car before you've invented the wheel.  Perhaps a fun exercise, but doomed to failure.


In Topic: Suggest 2D game engines

21 July 2015 - 02:21 PM

I just found out about Coco 2D. So I guess you can add that to the list too.

 

Really? That suckers been around forever...  most convoluted history ever...  started life as a Python library, ported to ObjectiveC and made popular as an iOS library, then "inspired" Cocos2d-x, which is a C++ port of ObjC version of a Python Library...  then Cocos2d-x inspired HTML and C# ports amongst others.  Insane history that library has.

 

Confusing as hell too.  


In Topic: Suggest 2D game engines

21 July 2015 - 01:28 PM

I am reviewing more and more game engines right here, both 2D and 3D, with most of the newer reviews including an indepth video as well. 

 

You also run into the game engine vs framework vs library issue. especially when it comes to 2D games.

 

 

For 2D (or 2D/3D) some of the most common game engines are:

 

Unreal (C++/Blueprint)

Unity (C#/Boo/JavaScript)

GameMaker (Proprietary Scripting language)

Construct ( Visual Language + Sorta HTML5/JavaScript )

Godot (Python(ish), C++)

Stencyl (Visual Langauge + Haxe)

 

Frameworks you've got:

LibGDX (Java)

SFML (C++)

SDL ©

LOVE (and misc other Lua)

MonoGame (C#)

 

Then under HTML you've got tons

CreateJS

Phaser

Lime

etc...

 

 

And this is just skimming some of the most popular.  By figuring out your requirements  ( development platform, target platforms, required features, supported tools, etc... ) then you can start winnowing down the choices.  Also that list above wasn't even close to complete, just off the top of my head.


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