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Serapth

Member Since 15 Sep 2006
Offline Last Active Sep 19 2016 10:47 AM

Posts I've Made

In Topic: Game works when built in the IDE, but crashes when I run it from the .exe file.

16 September 2016 - 12:20 PM

I am not a C::B user but I'm willing to bet the reason you are crashing outside of the IDE but not inside of it is because of resource paths.  Codeblocks may be implicitly defining the current working directory and that's where youre code is running relative to.  Outside of the IDE this value will be different, generally the location of your executable.


In Topic: How are 2D bone animations handled in game development software?

15 September 2016 - 12:08 PM

I did a hands on with Spine article a few months back and showed how to use the results in a LibGDX game.  Spine has runtimes for many of the most popular game engines.

 

If Spine aint your thing, there is also Spriter, Creature and the free Dragonbones package.  You could roll your own solution but that seems to me a bad use of time and a classic example of NIHS.


In Topic: Start from the scratch

29 August 2016 - 06:47 PM

 

 

I made my choice here.

 

I will stick learning with Python AND Godot (GDScript), cause the Syntax is quite similar (and easy to learn) and try to build some little stuff. And for the reason C++ is involved in Godot, i wanna try learn C++ after that. I think this will be an adventure for me and i have to learn a lot of things here :)

 

Thanks for all your advices.

Btw: Any advices with Godot? :)

 

I've done a comprehensive Godot tutorial series that should get you started.

 

http://www.gamefromscratch.com/page/Godot-Game-Engine-tutorial-series.aspx

 

While I'm not a huge fan of starting with Python (for reasons given above and others), I do think Godot and GDScript are a great choice.

 

 

Wow, thank you :) !

Is your Tutorial based for real beginners in programming, or begnners in Godot?

 

 

New to Godot, but it should be fairly accesible to new developers once you've got the basics of Python or another similar language down.


In Topic: Start from the scratch

29 August 2016 - 09:53 AM

I made my choice here.

 

I will stick learning with Python AND Godot (GDScript), cause the Syntax is quite similar (and easy to learn) and try to build some little stuff. And for the reason C++ is involved in Godot, i wanna try learn C++ after that. I think this will be an adventure for me and i have to learn a lot of things here :)

 

Thanks for all your advices.

Btw: Any advices with Godot? :)

 

I've done a comprehensive Godot tutorial series that should get you started.

 

http://www.gamefromscratch.com/page/Godot-Game-Engine-tutorial-series.aspx

 

While I'm not a huge fan of starting with Python (for reasons given above and others), I do think Godot and GDScript are a great choice.


In Topic: [Solved] Rotate towards a target angle

28 June 2016 - 11:14 AM

The example code is in JavaScript, but my GameDev Math series covers this and more.  Specifically rotating to face another object.  Grok the basics first, then move on to more elegant solutions later.


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