Several years ago I created a SFML tutorial series that to this day is still proving quite popular. A fair bit has changed, both in the land of SFML, C++ and my ability to make tutorials. Therefore I've launched a new SFML focused tutorial series. Given that SFML is extremely popular among beginners and on this particular forum, I decided to share it here.
Unlike the previous tutorial, this one is both text and video based. Both text and video versions cover basically the same information, so simply pick the format that you are most comfortable with. This series is aimed at relative beginners, it assumes a certain knowledge of C++ but goes into enough detail that a C#, Java or C developer or of course a C++ beginner with a bit of language knowledge, should easily be able to follow along.
In time I will add a table of contents and update accordingly. This series is a priority for me, so expect frequent new posts over the next couple weeks. A new tutorial on keyboard input should be up very shortly.
As always feedback is certainly appreciated. If you are following along and I lost your somewhere, certainly let me know!
Basically it breaks learning Blender into one hour chunks and covers as much as possible in one hours time.
Right now it covers:
introduction/overview (tour and basics of using Blender)
texturing and UV Mapping
Coming Soon will be:
There are also a couple small video tips and tricks included in the table of contents.
This series will by no means make you an expert, but I think it is simply one of the fastest ways for a complete beginner to learn a very large chunk of Blender quickly. If you prefer text tutorials... hey, I've got that covered too!
Over time the series will cover all aspects of using MonoGame/XNA. Each section is written as a chapter, and in the end I will be compiling it all together to publish as a book. However for Patreon backers, WIP versions ( and release versions ) are being made available in pdf, mobi and epub formats.