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Member Since 15 Sep 2006
Offline Last Active Yesterday, 11:13 PM

Topics I've Started

Thoughts on Rust?

19 December 2014 - 03:18 PM

The conversation of the Rust programming language came up in this thread, but instead of a threadjack, I figured I would spin off a new thread talking specifically about Rust.



Have you ever used it?  What's your impression or opinion?  I haven't put enough time into it to form much of a sharable opinion personally, but a C++ alternative that can get low metal but also add higher level productivity features and safety is certainly appealing.  That said, we've heard it all before, haven't we D?

Complete LibGDX Video Tutorial series

03 December 2014 - 01:52 PM

Hey all.  In the past ( and on-going ) I did a rather extensive LibGDX tutorial series covering pretty much all facets of LibGDX game development.



I got a fair number of requests from people that prefer video tutorials, so I've started a complete LibGDX video tutorial series now too.  Additionally as I add "new" tutorials, I will be adding in both video and text forms.  For each tutorial that has code, I also included a post with all the resources.  The video tutorials go into a great deal more detail than the text tutorials ( but are also a lot longer to consume ).



In addition to the Table of Contents, the video series currently consists of (direct to the video links below):



Each tutorial part is about 20 - 30 minutes long, actual coding starts at the Hello World tutorial above, most of the earlier parts are about setup and configuration.  I assume you have some Java experience, but no prior game development experience, so all game dev concepts are explained as introduced.  If you are just starting out, this series should certainly get you started.  More tutorials will be added soon.


This is my first video series, so I am interested to know what you think.  I hope you enjoy them.

Guide: An Introduction to 3D Computer Graphics...

02 December 2014 - 03:59 PM

If you are new to the industry or just want to learn more about 3D graphics applications, I just published a guide that you may find interesting.  It's a look at all of the 3D applications in use today, with a bit of a history lesson thrown in.  For even more detail/info, there is an hour long video as well.



So if you are just starting out and trying to figure out what to learn, or are just interested in CG in general, I hope this proves useful.  If you are a vet, I would love to hear your opinion or let me know if you think I missed anything important.

Fuse Character Creator review

13 November 2014 - 03:39 PM

Figured some people might be interested, I just finished a video and text based review of Fuse by Mixamo.


Fuse is a 3d character creator, along the same lines as Poser, Daz or Make Human, but incredibly easy to use and at the same time, heavily customizable.  It works a lot like an in game character creator on steroids.  Then when you are done you can export it to Mixamo for rigging and animating.


If your game needs animated characters, you really should check it out.  If you've got minimal 3D skills, this is the perfect combo for you, although if you cant model "props" you are going to hit a wall pretty early.

Creating an iPad game... on an iPad

21 October 2014 - 09:26 PM

GameFromScratch.com's Guide to Creating a Game on an iPad


It's a new series I am working on slowly, mostly just for fun, that I thought some of you might enjoy.  Basically I am aiming to create a game from the very begining to the end entirely on an ipad.  This means all audio, graphics, levels and of course coding is done on the iPad.


Most of the magic is provided by Codea, a Lua based game development system.  It will however look at all the other pieces that are needed.  Most recently I looked at a dozen art creation packages available on iOS.


Anyone else done iPad dev on the iPad?