Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


unicoder

Member Since 19 Nov 2000
Offline Last Active Jul 13 2014 10:04 PM

Posts I've Made

In Topic: Software Grading: Any Standards?

22 February 2014 - 11:55 PM

I think you have a good idea there, but I would think that since everyone else does rate specifically off of 'emotion', a well thought out rating like yours would get lost in the pile of useless ones.

 

I have found myself using programs that I had actually deleted at first due to being useless to me, but I found a tutorial/book/article that helped me get it to do what I wanted, and made that app productive for my particular project. Even though it worked for me, I would never recommend it to someone else.

 

I think the feedback/ratings I would focus on if I were a developer would not be those on an app store or website from the random users. Rather from the beta testers and other developers that the application was designed for. The feedback, in my opinion, should be strictly for the users that need that application, and not some random person that found it and misunderstood what it was designed for.

 

 

Ah, I got a bit off topic there. I 1 star everything because nothing is perfect!!!!  :P


In Topic: What are the primary coding languages and what are they used for?

22 February 2014 - 11:47 PM

There are a lot of good answers in this thread! Remember the programming languages are just a way to tell the computer what to do. With all that is out there, you can do almost anything you need with any language! This early in your journey the differences between them won't matter too much. Like how some languages compile the applications directly to machine code, while others (like C#) only compile it down to a software layer (to be more efficient for programmers that aren't so efficient :P )

I would definitely start with anything OO (Object Oriented) as that is something you will definitely want to be proficient at. ( I say C++ all the way! )

 

I also 100% agree with Frob, in my journey I did eventually need to learn all 5 of those languages.

 

 

I can't see any reason not to learn C# either, so you may want to start there, all up to you!


In Topic: How did you learn C++?

22 February 2014 - 11:05 PM

I first learned C++ about 15 years ago. I started with C until I had a good grasp of the content and then moved to C++. A good book to have is "C++ A Complete Reference", then using websites like http://www.cplusplus.com/ that have nice tutorials.


In Topic: Help me pick an engine.

09 November 2012 - 04:43 PM

That is a decision that you should make yourself. Every 3d game engine I have used, free or not, has given randomly created maps/terrains. It is not the game engine that limits what you can do with it. It is your effort that limits you.

Follow your gut, there are some good suggestions from these replies also. Personally I liked using Blitz3d, it created random maps and the Torque engine as well.

Look into Serapht's link he posted!

In Topic: Getting error C2309

29 March 2010 - 03:32 AM

Hahahaha hey guess what I just found a typo in a tutorial I was reading!

thanks for the heads up man!

++Rep to you.

PARTNERS