Quite surprising stuff. Also quite a bit... overkill.
My goal is something simple yet versatile. Though I guess that isn't saying much.
One thing that occurred to me yesterday: Are there any sort of combat mini-games out there that I could take a look at too? I feel like some elements from other genres like adventure games and dungeon crawlers can easily adapt to what I'm trying to achieve. In fact, some things I planned are very much like dungeon crawlers in a way, now that I notice it. But combat in DC's isn't usualy something I find too interesting. I like them, but I feel they're a bit lacking...
I was refering mostly to the typical ones found in most RPGs such as the old Baldur's Gates and Arcanum/Fallout, and even on Bethesda games (mostly on thievery).
What kind of "dice rolls" are you trying to avoid?
The type of dice roll that tells you you have X% chance to fail to pickpocket or hide in shadows or to miss a sword swing, which I always found a bit obnoxious. There are situations in which I don't really mind them, but... And I'm not entirely against them, they just detract me from immersion a bit in those games. If I can't avoid them, so be it. But I always found that, for example, I had more fun being a thief in the Thief series than on any RPGs.