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Member Since 05 Oct 2006
Offline Last Active Mar 05 2013 02:57 AM

Topics I've Started

Getting X/Y of mouse ONLY inside rendered area

21 February 2013 - 05:26 AM



I am using C#, first off. I have everything setup (very basic) for the Mouse inside of SlimDX (DirectInput).


I'm working a level editor for my basic 2D engine (this is just for fun, fyi), however, I ran into a problem (I might be approaching this incorrectly). I have a panel that I am rendering to. I need to get the mouse X/Y inside of the panel (or just the renderarea). What is the best way to approach this?


Are there any examples of using DirectInput in C#, that would help me out? I feel like I am totally doing this backwards dry.png



XAudio2 - Playing Ogg, Mp3, Midi, etc.

13 February 2012 - 04:35 AM


I'm using SlimDX with C# - and I am having trouble with audio. Right now I am using Irrklang for my audio, but I want to switch it over to lessen the need for more dependencies. My issue is the SlimDX doesn't include many "examples", in fact, it's just one basic example that shows you how to load a WAV. I'd like to the ability to load OGG, WMA, or MIDI. Preferably, I want to load OGG.

What do I need to do? From setting up - to playing the sound. I can't find any good resource sonline.

Also - should "sounds" (effects: rain, walking, etc) be preloaded into memory and music be streamed from the harddisk?

And finally - if there is a C# Alternative that I can implement right into my code, that would be great. Something similar to Irrklang, but written in pure C# and doesn't depend on anything else, please let me know!


Question about Direct2D.

30 January 2012 - 06:50 AM

I'm using SlimDX to render 2D in C#. I am having issues getting Direct2D setup. I can't find any examples. The SlimDX examples aren't clear (just one I could find, http://code.google.com/p/slimdx/source/browse/trunk/samples/Direct2D/SimpleTriangle2D/SimpleTriangle2D.cs)

What is the proper way to render 2D with Direct2D? For now I am going to use sprites in DX9, but I would like to run a D2D system to see if it is faster.

*Any* examples are great. I've tried copying C++ examples with no luck.

Improper formatting

16 January 2012 - 01:46 AM

I noticed improper formatting on some websites, ex: http://www.gamedev.net/page/resources/_/technical/directx-and-xna/2d-in-direct3d-using-textured-quads-r1972

Makes the website unreadable :(

[SlimDX] Text Rendering Issue

11 January 2012 - 12:36 AM

I've been having a weird issue with SlimDX lately. The text is not rendering properly, it looks cut off. I'm using DirectX 9. See screenshot for information. I've messed with all the settings, and simply cannot figure out what's wrong!

As you can see in my screenshot, the text isn't rendering right. It looks cut off, or a random letter is missing.

Attached File  Untitled.png   22.35KB   66 downloads

Here is my code:

Font fnt = new SlimDX.Direct3D9.Font(o.device, 16, 0, FontWeight.Black, 0, false, CharacterSet.Default, Precision.TrueTypeOnly, FontQuality.ClearTypeNatural, PitchAndFamily.DontCare, "Arial");
(The Game Loop)
fnt.DrawString(TextSprite, "Test", 0, 0, System.Drawing.Color.White);
(End GameLoop)

Any ideas as to why this is happening or what I am doing wrong? Note that I am using a Dictionary to store multiple strings, I slightly edited the code - otherwise it'd be really long to post..