Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 06 Oct 2006
Offline Last Active Today, 12:28 PM

Posts I've Made

In Topic: Forward declarations of classes :S

Today, 12:27 PM

Yes. But all a forward declaration does is say "there is a class with this name". That's just enough for you to declare variables/parameters that are pointers or references to this class. You won't be able to access any members, call any functions, or create any instances. To do that, you need the full Player definition.

In Topic: XNA Game (having issues! xD obviously)

Today, 12:12 PM

It's really hard to tell anything from those screenshots since the lighting is so flat, but it looks like you have the winding order incorrect in some of your cubes vertices.

In Topic: Strange Exception in the framework

Yesterday, 02:29 PM

Does this exception cause any problem? It's unclear from your post. Does your game still run?

In Topic: Comparison of STL list performance

29 January 2015 - 09:53 PM

To start with, GetTickCount has poor resolution. Use QueryPerformanceCounter instead when you're making performance measurements.

In Topic: Overhead of separating the game engine into a class library

29 January 2015 - 02:38 PM

No, there shouldn't be any noticeable overhead. Something must be wrong.


Is your render loop sync'd to vertical retrace? Maybe you went from 60FPS to 59FPS, but your rendering is now "clamped" to 30FPS.