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phil_t

Member Since 06 Oct 2006
Offline Last Active Today, 03:35 PM

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+1Voted up How to correctly convert A8R8G8B8 texture?Jul 04 2015 09:19 AM
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+1Voted up Memory management patterns in C++Jun 28 2015 09:26 PM
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+3Entity-Component Design - Adding components based on a list of typesJun 08 2015 09:47 AM
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+1Voted up Why don't game engines run in kernel mode?Jun 06 2015 10:17 AM
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+3Moving beyond Arcade Style GamesJun 05 2015 05:26 PM
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+1Voted up Engine design, global interfacesJun 05 2015 11:07 AM
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