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DarkRonin

Member Since 06 Oct 2006
Offline Last Active Jul 08 2015 04:56 PM

Posts I've Made

In Topic: DirectX 12 problems creating swap chain

11 June 2015 - 03:55 PM

Thanks guys. And no offense taken to the replies smile.png

 

I am reasonably up to speed with the render process on DX11. Having done my own basic frameworks from scratch.

 

All the same, I might go back and refresh my memory on the subject, as it has been a while now since playing with 11.

 

So, yes my taking on DX12 was purely a learning thing for me (to be honest I needed a break from my current long term project - to avoid burn out smile.png ).

 

Maybe I'll try DX11 again and attempt to avoid the DX helper functions which we are now being encouraged to avoid and move on to 12 from there.

 

Thanks again guys biggrin.png


In Topic: DirectX 12 problems creating swap chain

11 June 2015 - 04:37 AM

Awesome! Thanks for the reply. I'll give it a try and let you know :)

In Topic: DirectX 12 issues

11 June 2015 - 04:35 AM

Thanks for the link. That certainly gives me a couple of things to try :)

In Topic: DirectX 12 issues

10 June 2015 - 10:59 PM

Weird - apparently not. So it seems.

 

Re-downloaded it (it even overwrote the downloaded file) and it seems to be packed full of DX12 goodies. Odd.

 

Thanks again for pointing out the error of my ways :)


In Topic: DirectX 12 issues

10 June 2015 - 08:33 PM

Thanks for the reply.

I looked through that code earlier today actually :)

The odd thing is, it it full of DX11 calls and doesn't seem to reference any of the DX12 calls that are listed in the MSDN.

So, I am not sure if Microsoft mislabelled the example of whether they are using some sort of DX11/12 hybrid code.

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