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DarkRonin

Member Since 06 Oct 2006
Offline Last Active Yesterday, 06:00 AM

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+1Voted up D3D11_Create_Device_Debug QuestionJul 28 2016 08:23 PM
+1Logged inJul 28 2016 08:22 PM
+3D3D11_Create_Device_Debug QuestionJul 28 2016 04:09 PM
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+1Voted up comment from AardvajkJul 26 2016 10:41 PM
+1Voted up Is This A 'thread Deadlock'?Jul 26 2016 08:26 PM
-1Voted down D3D11_Create_Device_Debug QuestionJul 26 2016 08:20 PM
+1Logged inJul 26 2016 08:19 PM
+1Voted up Is This A 'thread Deadlock'?Jul 25 2016 10:48 PM
+1Voted up D3D11_Create_Device_Debug QuestionJul 25 2016 10:47 PM
+1Voted up D3D11_Create_Device_Debug QuestionJul 25 2016 10:47 PM
-1Voted down D3D11_Create_Device_Debug QuestionJul 25 2016 10:47 PM
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+1Voted up Good Directx BooksJul 24 2016 08:15 PM
+1Voted up Directx 11, 11.1, 11.2 Or Directx 12Jul 24 2016 08:11 PM
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+1Voted up Pixel Shader 'stage Did Not Run'Jul 24 2016 03:25 PM
+1Voted up Pixel Shader 'stage Did Not Run'Jul 24 2016 03:25 PM
+1Voted up Pixel Shader 'stage Did Not Run'Jul 24 2016 03:25 PM
+1Voted up Is This A 'thread Deadlock'?Jul 23 2016 10:34 PM
+1Logged inJul 23 2016 07:32 PM
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+1Voted up Matrix Calculation EfficiencyJul 22 2016 04:10 PM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 04:09 PM
-1Voted down Matrix Calculation EfficiencyJul 22 2016 04:08 PM
+3Matrix Calculation EfficiencyJul 22 2016 04:43 AM
-3Matrix Calculation EfficiencyJul 22 2016 03:16 AM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 02:00 AM
+1Voted up Matrix Calculation EfficiencyJul 22 2016 02:00 AM
+1Logged inJul 21 2016 07:18 PM
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