Additionally, I've found out you need to divide the offset by the tiling of the base map to avoid swimming on detail maps when you tile the base map. Just keeps getting more complicated.
n00bodyMember Since 20 Oct 2006
Offline Last Active May 01 2015 08:13 PM
Just an indie graphics programmer looking to become part of a bigger project. Check out my blog "Crunchy Bytes" to see my work.
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