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Member Since 03 Nov 2006
Offline Last Active Jul 26 2016 03:00 PM

Posts I've Made

In Topic: Will Unity or Unreal Engine 4 suit better for me?

13 May 2016 - 12:26 AM

Pragmatic answer: why not just try both and see? They're both free, after all. When I started Unity it took me maybe four hours to make a very basic shmup, which let me get a feel for the engine. Unreal took me a little longer, I found it had a steeper learning curve, but a couple of days isn't a waste if it lets you find the right tool set for your needs. It's still quicker than waiting for us to tell you what to do. ;-)


...and for completeness: I ended up choosing Unity for my current project, but I've prototyped a possible future project in Unreal, and I may switch, just for the giggles.

In Topic: Someone explain this thing about manual transmissions to me...

11 December 2015 - 01:53 AM

Driving stick isn't macho. Replacing the air filter element with a stocking, piling spare tires in the boot, then skidding around a wet parking lot... that's macho. ;-)

In Topic: Unity Or Monogame?

02 December 2015 - 06:01 AM

What are the limitations of Unity that are making you feel like you'd rather use something else? Before you jump, maybe look into whether you could extend the Unity editor to do the specific things you need it to. In other words, are you certain the things you can't do are limitations of Unity, or are they really limitations of your own knowledge of Unity? (Of course they may really be Unity's limitations, but you mention making 2D pixel games and that's not likely to push the boundaries of Unity's capabilities.)

In Topic: Software Tool Selection Process - Improvements please

12 November 2015 - 07:59 AM

Another benefit of taking an off-the-shelf solution is that you probably also get improvements for free.


e.g. you pay for Modo Indie every month instead of writing a 3D package. Even if your homebrew attempt could match Modo's features now, you're going to have to stop at some point and get on with making your game. Whereas your subscription to Modo is actually buying a slice of the whole team of Modo developers' time. Three months from now, that'll pay off when they deliver you a great new feature that you can use out of the box.

In Topic: Getting Y-Axis And Setting It In Unity?

11 November 2015 - 01:15 AM

Every game object has a transform, which contains its position, which is a 3D vector. The y position can be read from that. Is that what you mean? So, in your Update function, something along the lines of: if (transform.position.y < -7) transform.position = new vector3(0, 2.7f, 0);