Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 05 Nov 2006
Offline Last Active Today, 06:57 AM

Posts I've Made

In Topic: Using a for loop for asynchronous loading the scene objects

Today, 02:21 AM

try it.


//auto looks like lazy foo what type is it

auto loadMeshTask you would need to keep track of the data so you know when the file was loaded


how do you know when the data is loaded. is there a call back function. Maybe that is what this is loadMeshTask




In Topic: How do you match a colour in HLSL

20 July 2014 - 05:37 AM

Ok I know what does it.


It's the Texture Address Mode


I have it set to wrap and it produces the lines all ways at the edge.


I change the Address mode to Clamp and the lines are gone fixed I think.


And after all that I think I don't like what the look of the health image looks like.  may do a icon of the obejct and the health colour over the top with no wire frame.

In Topic: How do you match a colour in HLSL

20 July 2014 - 12:48 AM

Good point.

Totally sliped my mind to change the sampler hehe.


But I still getting the line but is smaller in length, going to look at it in pix see whats going on there.




and using MIN_MAG_MIP_POINT now.



SamplerState TexS



AddressU = Wrap;

AddressV = Wrap;



Heres a Image with three ways of displaying the objects health

A is just replacing the the colour with the health colour.

B is the image with the health colour added to it.

C is change one colour with the Health colour.


I like B. then again C is looking ok. What do you all think..


In Topic: Yet Another Rendering Queue Thread

16 July 2014 - 07:45 PM

Hi. I think it would be wise to add to your list in order and not sort.
What I'm saying it sort on insertion when you add item to the render list. No point adding then sorting.

In Topic: Problem With Character Animation

16 July 2014 - 06:04 PM

maybe it could be left haned to right handed. 3ds max is right handed.