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Member Since 07 Nov 2006
Offline Last Active Jan 18 2014 12:21 PM

Posts I've Made

In Topic: Video tutorials on game programming with Allegro

03 May 2012 - 09:45 AM

Each video has its own source files.

In Topic: why should i learn opengl 3.x when i can learn 2.x?

15 November 2010 - 06:00 AM

This looks like a very good tutorial on OpenGL 3, you might want to check it out.

In Topic: Killer Game Programming [Java 3D] outdated?

09 November 2010 - 07:56 PM

I think JOGL is also considered outdated, but I'm not sure. Most people seem to recommend LWJGL over it.

Also, there's a draft version of that book available here for free, including the source code.

The author also has a newer book, Pro Java 6 3D Game Development, and a free draft version is available here, including the source code.

Finally, make sure to check the reviews on Amazon before deciding on what book to use.

In Topic: Terrain with collision.

06 November 2010 - 08:51 PM

Original post by Joesavage1
I look for help so I can... Write good lessons that focus on the bits I personally didn't understand

To do that, you need to make sure you actually understand the bits, then write a tutorial.

I feel that many other OpenGL tutorials on the web aren't as easy to follow as my site

How are you tutorials better than, say, the NeHe tutorials, or any other tutorial for that matter?

and for this reason I can't find anywhere that I can actually go "Ah, I can use that concept in my program and then teach a lesson on this".

You can ask questions on these forums.

I do make edits to the code, and I'm really sorry for "stealing" your code (I should have asked if I could have posted it on my site, sorry :S).

My main problem with this is that I wrote the program in a hurry. It is not very well written, not very easy to understand, and not the sort of code that should appear in a tutorial.

Not to mention that it was based on code from NeHe, so you also indirectly used his code without giving him credit.

And to make it worse, in your tutorial 12 you write:

Most/all of the code used in the application is extremely easy to understand.
Since you should completely understand the code I feel no need to go through it line-by-line... it'll seem complicated at first, but just read through it slowly and you'll understand it.

When clearly you don't understand it yourself.

Please read this, this and this, and take some time to think about it.

In Topic: Terrain with collision.

06 November 2010 - 12:42 AM

The code in that tutorial looks suspiciously similar to the code I posted here, including many of the updates made later in that thread. This earlier version of the tutorial looks almost like an exact copy.

The author also barely comments on the code, so I have a feeling that he doesn't really understand it.

Joesavage1, I suggest that you look for another tutorial to learn OpenGL. I recommend this one.