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Gage64

Member Since 07 Nov 2006
Offline Last Active Jan 18 2014 12:21 PM

#4936460 Two free python game programming books

Posted by Gage64 on 01 May 2012 - 11:08 AM

Here are two free books on game programming with python. The first is about text-based games and assumes no previous knowledge of programming. The other is about creating graphical games with pygame and assumes some knowledge of python.

http://inventwithpython.com/blog/2012/02/10/new-book-making-games-with-python-pygame/


#4506815 [SlimDX, DirectX] Find out if a Vector3 is on screen.

Posted by Gage64 on 10 August 2009 - 12:18 AM

Quote:
Original post by sickbattery
I don't find anything on google, but maybe I'm using the wrong keywords -.- ..


Try "Frustum Culling".


#4134201 Game engine layout

Posted by Gage64 on 05 January 2008 - 09:04 PM

Maybe looking at the architecture diagram and feature list for the C4 engine will give you some ideas.


#565902 Free C#/XNA book

Posted by Gage64 on 21 March 2010 - 07:17 PM

www.xnagamemaking.com Just found it. Doesn't assume any previous programming experience. First half covers C#, second half shows how to write a simple 2D space shooter using XNA 3.1. Haven't read it yet, but from a quick browsing it looks pretty nice. Would be interesting to hear what other people think about it. EDIT: Found another one. I thought it was better to update this thread than to start a new one. [Edited by - Gage64 on May 4, 2010 4:54:32 AM]


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