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Ashaman73

Member Since 10 Nov 2006
Offline Last Active Jul 31 2015 10:45 AM

Journal Entries

Gnoblins - Development journal of an indie game > Gameplay update

Posted 27 June 2015

So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.

The gameplay is more streamlined now. I have removed the crafting screen and transferred the game mechanism to the main screen. For one you no longer need multiple step...


Gnoblins - Development journal of an indie game > Environment Simulation

Posted 24 May 2015

It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation stuff. Being a dungeon building game, Gnoblins has a quite dynamic level layout and the water simulation doesn't make it easier leading to some inter...


Gnoblins - Development journal of an indie game > Materialsystem

Posted 08 May 2015

Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add material which looks more like metal which isn't easy when working with handpainted textures only. I've come up with a system displayed in here:

http://www.gnoblins.n...


Gnoblins - Development journal of an indie game > Project 30: Model and texture stage done

Posted 01 May 2015

Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.

First off, the judge, a model done and textures by me.
http://www.gnoblins.net/wp-content/gallery/screenshotsalpha-demo/the_judge.jpg

Here's an ogre, modelled and textu...


Gnoblins - Development journal of an indie game > HTTP for gamelogic... are you insane ?

Posted 26 April 2015

Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that I'm insane, and this might be true to some degree http://public.gamedev5.net//public/style_emoticons/default/biggrin.png . Still I had my reasons to go this w...


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