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Member Since 10 Nov 2006
Offline Last Active Nov 27 2015 07:31 AM

Journal Entries

Gnoblins - Development journal of an indie game > September update: the new mining interface

Posted 27 September 2015

Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to approach the interface, lot of constraints and limitations often ensure, that you need lot of design attempts until you come up with a suitable solution.

The real...

Gnoblins - Development journal of an indie game > August Update (Version 0.2.40)

Posted 29 August 2015

Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map has been removed and integrated directly in the game world now. I will show off the improvements next update, after testing and tweaking it a little more.


Gnoblins - Development journal of an indie game > Gameplay update

Posted 27 June 2015

So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.

The gameplay is more streamlined now. I have removed the crafting screen and transferred the game mechanism to the main screen. For one you no longer need multiple step...

Gnoblins - Development journal of an indie game > Environment Simulation

Posted 24 May 2015

It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further simulation stuff. Being a dungeon building game, Gnoblins has a quite dynamic level layout and the water simulation doesn't make it easier leading to some inter...

Gnoblins - Development journal of an indie game > Materialsystem

Posted 08 May 2015

Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add material which looks more like metal which isn't easy when working with handpainted textures only. I've come up with a system displayed in here: