I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in my test environment. But it is really hard to display the effect of a performance optimization ;-)
At last I moved the level generation from a designed and...
Ashaman73Member Since 10 Nov 2006
Offline Last Active Jul 22 2016 02:26 AM