Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 10 Nov 2006
Offline Last Active Today, 03:12 AM

Posts I've Made

In Topic: Book of Demons - Early Access Sales Stats

28 September 2016 - 05:37 AM

Your game looks cool and I wouldn't call 2k sold copied in a few days for an unhyped/unknown indie early access title bad. On the other hand you have an interesting price-tag for an early access game (€20) and very tough competition. I.e. I bought torchlight I/II for €20 each (as finished product).

Eventually the tough competition, Dialblo III, Torchlight, Exil + dozen of indie hack'n'slash roguelikes, all trying to bind players for a long time, will make your life very hard.


Nostalgia and art style alone is not enough, you need a feature which makes your game unique compared to your competition. Torchlight would be never such a success if they would have released the game after the Diablo III release. This + early access + price tag would be a reason to avoid your game for now.

In Topic: Middle ground between full realism and full style

18 September 2016 - 10:20 PM

that still looks good?

Take any art style, ask 100 people if it looks good and you will have a 100 different answers. Choose a style which you like, other people will share your opinion, many not, regardless what you do.


I struggled with trying to find a good style for it

Well,there are many games out which are a blend between realistic and stylized art nowadays. Best to research in newer titles like Overwatch or Witness and try to find titles with an art style which come close to your vision.

In Topic: Spine: TopDown Characters?

14 September 2016 - 03:13 AM

I stumple over this, maybe it is of some use.

In Topic: Ordered Dictionary/Hash Map?

14 September 2016 - 12:19 AM

I'm saving them as Lua tables.


Hodgman, do you mean something like this?

array_approach = {
	[1] = {
		["value"] = 1;

hash_approach = {
	["key"] = array_approach[1];

This could indeed work.

You can remove multiple references to the same table (which results in more serialization/deserialisation overhead) simply by refering the index instead of the table:

array_approach = {
	[1] = {
		["value"] = 1,

hash_approach = {
	["key"] = 1,

-- return nil if the key is unknown
function getTileByKey( _key) 
  local i = hash_approach[_key]
  if i~=nil then
    return array_approach[i]

In Topic: AIRSHIPS! how should i draw the world?

13 September 2016 - 10:18 PM

You can approach it in multiple steps:

1. add elevation data (terrain rendering), look at this here for data sets.

2. Add simple abstract models for large area of wood or cities (just a few blocks).

3. Add some more detailed models for certain targets.

4. Add some lights and shadows, a simple cube looks cools with light & shadow, you dont need ultra-detailed art :D