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Ashaman73

Member Since 10 Nov 2006
Offline Last Active Today, 08:33 PM

Gnoblins - Development journal of an indie game > Project 30: Model and texture stage done

Posted Ashaman73 on 01 May 2015 - 01:38 AM

Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.

First off, the judge, a model done and textures by me.
http://www.gnoblins.net/wp-content/gallery/screenshotsalpha-demo/the_judge.jpg

Here's an ogre, modelled and textu...

Gnoblins - Development journal of an indie game > HTTP for gamelogic... are you insane ?

Posted Ashaman73 on 26 April 2015 - 02:05 AM

Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that I'm insane, and this might be true to some degree http://public.gamedev5.net//public/style_emoticons/default/biggrin.png . Still I had my reasons to go this w...

Gnoblins - Development journal of an indie game > Project 20

Posted Ashaman73 on 12 April 2015 - 01:39 AM

We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of different creatures (with up to 6 sub-categories), 20 of them needed to be textured,rigged,animated and integrated into the game. Well, art is always something to sh...

Gnoblins - Development journal of an indie game > Art - Work in progress

Posted Ashaman73 on 29 March 2015 - 04:55 AM

It is art time again :-)
I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling state. But I've created lot of new blender templates for rigging certain types of models (like humanoid, quadruped etc.), a new texturing template and new temp...

Gnoblins - Development journal of an indie game > Fluid simulation and swimming

Posted Ashaman73 on 13 March 2015 - 01:01 AM

Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png

Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a visual effect, but under the hood it was already a working simulation. To utilize it completely I needed to introduce the ability to swim. So, gnoblins and other...

Gnoblins - Development journal of an indie game > Environemnt agents come to the rescue

Posted Ashaman73 on 06 March 2015 - 01:29 AM

In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I already thought about how to implement such a massive check in a real time game like gnoblins. One thought was, that torches run out of fuel or that plants/mushroom...

Gnoblins - Development journal of an indie game > Musing about swimming...

Posted Ashaman73 on 05 March 2015 - 03:13 AM

In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minions
or other creatures react to water ? This is no trivial game design decision and here are my musing and thoughts about this issue.

First off, what options do you have when you detect that a creature is in water ?...

Gnoblins - Development journal of an indie game > Gnoblins is on facebook now

Posted Ashaman73 on 28 February 2015 - 05:17 AM

...so check it out: http://www.facebook.com/Gnoblins

Gnoblins - Development journal of an indie game > They are still alive...

Posted Ashaman73 on 16 February 2015 - 08:19 AM

I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//public/style_emoticons/default/biggrin.png Here's a reposting of the official statement:

I needed more than a year for the refactoring.. but eventually I'm reall...

Gnoblins - Development journal of an indie game > Useful debugging tools and features

Posted Ashaman73 on 19 January 2015 - 02:31 AM

Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.
Sometimes bugs are really nasty, coming up only after several minutes of active gameplay and once you see the result, you can't find a trace for the reason. Over the years I've add...

Gnoblins - Development journal of an indie game > Breaking your engine/game...

Posted Ashaman73 on 03 December 2014 - 01:28 AM

It is a very long time since I last posted about gnoblins (almost 2 years). After a major shift in the game design and some major refactoring actions, I'm stablilzing the gameplay at the moment. I will present the result of all this refactoring/redesign in the future, for now I will write about my experience with the attempt to crash my own game engine......

Gnoblins - Development journal of an indie game > Gnoblins Alpha Demo released !

Posted Ashaman73 on 28 February 2013 - 01:38 PM

Today I'm proud to announce the release of the alpha demo of Gnoblins. You can download it directly from our homepage over here  or from IndieDB .Gnoblins is a 3d dungeon crawler game, a rogue-like in its heart, with a lightweight RTS part. You need to save the world of Amunlak from an upcoming peril. You, a former novice of the destroyed secret society o...

Gnoblins - Development journal of an indie game > Is Sony the new Lehman Bros. ?

Posted Ashaman73 on 25 February 2013 - 12:57 AM

*rant ahead*The game market is changing, rapidly, still all are waiting for the next console generation. Sony presented its newest generation of consoles, the PS4. Nothing to say about its hardware, sounds great to me. I think that AAA titles are the problem, as already stated in a previous journal entry. With this hardware at hands, they will need immens...

Gnoblins - Development journal of an indie game > Gnoblins Alpha Demo Trailer

Posted Ashaman73 on 17 February 2013 - 04:51 AM

Here's the newest video of the upcoming Gnoblins Alpha Demo at the end of this month http://public.gamedev.net//public/style_emoticons/default/smile.png

Gnoblins - Development journal of an indie game > Cel-Shading test

Posted Ashaman73 on 07 February 2013 - 08:14 PM

Always looking to improve the non-photorealistic rendering look of Gnoblins, here are two images showing off different rendering approaches, including two new cel shader. Currently the warp  approach is in the game.What do you think ?http://www.gnoblins.net/wp-content/gallery/internal/cell_test_1.jpg http://www.gnoblins....internal/cel...



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