Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Ashaman73

Member Since 10 Nov 2006
Offline Last Active Today, 07:03 AM

Gnoblins - Development journal of an indie game > Useful debugging tools and features

Posted Ashaman73 on 19 January 2015 - 02:31 AM

Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.
Sometimes bugs are really nasty, coming up only after several minutes of active gameplay and once you see the result, you can't find a trace for the reason. Over the years I've add...

Gnoblins - Development journal of an indie game > Breaking your engine/game...

Posted Ashaman73 on 03 December 2014 - 01:28 AM

It is a very long time since I last posted about gnoblins (almost 2 years). After a major shift in the game design and some major refactoring actions, I'm stablilzing the gameplay at the moment. I will present the result of all this refactoring/redesign in the future, for now I will write about my experience with the attempt to crash my own game engine......

Gnoblins - Development journal of an indie game > Gnoblins Alpha Demo released !

Posted Ashaman73 on 28 February 2013 - 01:38 PM

Today I'm proud to announce the release of the alpha demo of Gnoblins. You can download it directly from our homepage over here  or from IndieDB .Gnoblins is a 3d dungeon crawler game, a rogue-like in its heart, with a lightweight RTS part. You need to save the world of Amunlak from an upcoming peril. You, a former novice of the destroyed secret society o...

Gnoblins - Development journal of an indie game > Is Sony the new Lehman Bros. ?

Posted Ashaman73 on 25 February 2013 - 12:57 AM

*rant ahead*The game market is changing, rapidly, still all are waiting for the next console generation. Sony presented its newest generation of consoles, the PS4. Nothing to say about its hardware, sounds great to me. I think that AAA titles are the problem, as already stated in a previous journal entry. With this hardware at hands, they will need immens...

Gnoblins - Development journal of an indie game > Gnoblins Alpha Demo Trailer

Posted Ashaman73 on 17 February 2013 - 04:51 AM

Here's the newest video of the upcoming Gnoblins Alpha Demo at the end of this month http://public.gamedev.net//public/style_emoticons/default/smile.png

Gnoblins - Development journal of an indie game > Cel-Shading test

Posted Ashaman73 on 07 February 2013 - 08:14 PM

Always looking to improve the non-photorealistic rendering look of Gnoblins, here are two images showing off different rendering approaches, including two new cel shader. Currently the warp  approach is in the game.What do you think ?http://www.gnoblins.net/wp-content/gallery/internal/cell_test_1.jpg http://www.gnoblins....internal/cel...

Gnoblins - Development journal of an indie game > Gnoblins FAQ

Posted Ashaman73 on 05 February 2013 - 05:01 AM

Here the first draft of the FAQ for Gnoblins:Gameplay Is it a RTS game, or RPG or dungeon cralwer , shooter ? In its heart it is a dungeon crawler in 3d, a roguelike, with RPG elements. But there are some tweaks.The most important one is, that you are not alone. You can build up a small community of gnoblins,which introduces elements of a RTS game. And no...

Gnoblins - Development journal of an indie game > Linux and more Programmer Art

Posted Ashaman73 on 03 February 2013 - 11:44 AM

With windows 8 my willingness to try out linux has been tripled over night. Is windows really that much better than linux any longer ? I bought a new laptop and set a new pre-installed windows OS aside to give linux (ubuntu) a chance. Though I will not turn my back on windows completely (at least I'm quite happy with visual studio), it could be enough to...

Gnoblins - Development journal of an indie game > Playing around with environment/reflection maps

Posted Ashaman73 on 18 January 2013 - 09:51 AM

Well, after struggling with environment/reflection map artifacts for some time now, I have found a solution. At least I'm quite happy with the results in my game.The issue with environment maps is, that you need more or less exact probes of the surrounding in dark areas, which is quite difficult in my game due to its dynamic nature. Env-maps simulate the...

Gnoblins - Development journal of an indie game > Procedural content generation and me

Posted Ashaman73 on 21 November 2012 - 04:43 AM

I love procedural content generation, but I have to admit, that it is not as powerful as I once hoped. Procedural generation in games is quite old reaching back to the days of elite and rogue-like game. Today, atleast two decades later, processing power has increased incredible, but what about procedural generated content ?

When I was a child, I got the...

Gnoblins - Development journal of an indie game > Some random thoughts about the future of the game industry

Posted Ashaman73 on 15 November 2012 - 07:57 AM

Some random thoughts about the future of the game industry and where it will go in the future.
The truth is, I don't know, nobody knows, but I fear that the current game industry heading towards a very large bubble, which might eventuelly burst.

There are many reasons, one is for sure, that the industry invest incredible amounts of money in top AAA...

Gnoblins - Development journal of an indie game > Rat Creature Wip II

Posted Ashaman73 on 10 October 2012 - 12:03 PM

So, here's the next iteration, cleaned up the texture, changed the rendering setup, the texture color and the anatomy (abs):

Posted Image

Gnoblins - Development journal of an indie game > Rat Creature Wip

Posted Ashaman73 on 06 October 2012 - 10:22 PM

I've updated my rat creature wip, here's the result. C&C are welcome Posted Image

Posted Image

Gnoblins - Development journal of an indie game > New Programmer Art

Posted Ashaman73 on 30 September 2012 - 11:24 PM

I'm in need of taking a little break from coding, so there is nothing better as doing some programmer art instead. Trying my best at a new creature for my game, the ratman warrior thingy. Here's the first model attempt:

Posted Image

And a turntable...

Gnoblins - Development journal of an indie game > New ingame video of gnoblins.

Posted Ashaman73 on 25 September 2012 - 11:48 AM

Here's a new ingame video of the current development version of gnoblins:



Here are some of the changes of the last weeks (repost from indiedb):

For one we have decided to make a shift from the player character to the gnoblins. Instead of having a class or skill system for the player character, we made the...



PARTNERS