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Ashaman73

Member Since 10 Nov 2006
Offline Last Active Today, 09:54 AM

Gnoblins - Development journal of an indie game > Linux and more Programmer Art

Posted Ashaman73 on 03 February 2013 - 11:44 AM

With windows 8 my willingness to try out linux has been tripled over night. Is windows really that much better than linux any longer ? I bought a new laptop and set a new pre-installed windows OS aside to give linux (ubuntu) a chance. Though I will not turn my back on windows completely (at least I'm quite happy with visual studio), it could be enough to...

Gnoblins - Development journal of an indie game > Playing around with environment/reflection maps

Posted Ashaman73 on 18 January 2013 - 09:51 AM

Well, after struggling with environment/reflection map artifacts for some time now, I have found a solution. At least I'm quite happy with the results in my game.The issue with environment maps is, that you need more or less exact probes of the surrounding in dark areas, which is quite difficult in my game due to its dynamic nature. Env-maps simulate the...

Gnoblins - Development journal of an indie game > Procedural content generation and me

Posted Ashaman73 on 21 November 2012 - 04:43 AM

I love procedural content generation, but I have to admit, that it is not as powerful as I once hoped. Procedural generation in games is quite old reaching back to the days of elite and rogue-like game. Today, atleast two decades later, processing power has increased incredible, but what about procedural generated content ?

When I was a child, I got the...

Gnoblins - Development journal of an indie game > Some random thoughts about the future of the game industry

Posted Ashaman73 on 15 November 2012 - 07:57 AM

Some random thoughts about the future of the game industry and where it will go in the future.
The truth is, I don't know, nobody knows, but I fear that the current game industry heading towards a very large bubble, which might eventuelly burst.

There are many reasons, one is for sure, that the industry invest incredible amounts of money in top AAA...

Gnoblins - Development journal of an indie game > Rat Creature Wip II

Posted Ashaman73 on 10 October 2012 - 12:03 PM

So, here's the next iteration, cleaned up the texture, changed the rendering setup, the texture color and the anatomy (abs):

Posted Image

Gnoblins - Development journal of an indie game > Rat Creature Wip

Posted Ashaman73 on 06 October 2012 - 10:22 PM

I've updated my rat creature wip, here's the result. C&C are welcome Posted Image

Posted Image

Gnoblins - Development journal of an indie game > New Programmer Art

Posted Ashaman73 on 30 September 2012 - 11:24 PM

I'm in need of taking a little break from coding, so there is nothing better as doing some programmer art instead. Trying my best at a new creature for my game, the ratman warrior thingy. Here's the first model attempt:

Posted Image

And a turntable...

Gnoblins - Development journal of an indie game > New ingame video of gnoblins.

Posted Ashaman73 on 25 September 2012 - 11:48 AM

Here's a new ingame video of the current development version of gnoblins:



Here are some of the changes of the last weeks (repost from indiedb):

For one we have decided to make a shift from the player character to the gnoblins. Instead of having a class or skill system for the player character, we made the...

Gnoblins - Development journal of an indie game > Splash Screen Wip

Posted Ashaman73 on 27 August 2012 - 11:08 AM

Today I've worked on a splash screen for my game. Here's the result using a combination of 3d rendering and 2d painting.

Posted Image

For those who are interested, here are some of the steps up to the final wip...

Gnoblins - Development journal of an indie game > Gnoblins Survival Guide

Posted Ashaman73 on 12 August 2012 - 10:34 PM

After the first week of the closed alpha I created a small survival guide video to survive the first half hour of gnoblins. Here it is:


Gnoblins - Development journal of an indie game > Procedural content generation: a practical approach

Posted Ashaman73 on 09 July 2012 - 01:56 AM

Procedural generation sounds great at first. Generating infinit content, the dream of every designer (or nightmare if your job get obsolete). But the reality tells an other story. Once you start developing your own procedural content generation you will realize quite fast, that most of it is just boring. The issue is, that players want meaningful content,...

Gnoblins - Development journal of an indie game > First tutorial video released

Posted Ashaman73 on 01 July 2012 - 11:26 PM

This is the first tutorial video for the upcoming alpha version:




The tutorial videos present an insight in the alpha version and will help new players to get into gnoblins more easily. Each video will be about 1 minute long and explain one major game feature. For now this video deals with the luring and managing...

Gnoblins - Development journal of an indie game > Wooow... not too fast...

Posted Ashaman73 on 26 May 2012 - 06:16 AM

Wow, Rock,Paper,Shotgunhas covered my game (by accident Posted Image ? ). Its popularity in downloads has jumped from ~140 downloads in two month up to ~2500 in one and a half day. This is pretty impressive...

Gnoblins - Development journal of an indie game > New Version of Gnoblins is out !

Posted Ashaman73 on 19 May 2012 - 11:44 AM

The second pre-alpha version of gnoblins with some great improvements is out.

Posted Image

Most important are the addition of sound fx and music. The awesome music is created by Christian Andersson (Craze Music).

As always you can download the new...

Gnoblins - Development journal of an indie game > Gnoblins - particle test

Posted Ashaman73 on 03 March 2012 - 11:44 AM

Here's a video about a particle test in my game gnoblins.





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