A lot of tutorials I find on animating are for film animation, but with game animation, it is different.
From an artist standpoint, the concept of animation doesn't differ much. The advantage of film/cut-scene animation is, that you have more freedom when doing animation for it.
which has to be designed to work well interactively
Now we enter the realm of the technical aspect of game animation. The need to change the animation in a game to react to its environment is the reason, that the artist part of the animation needs special requirements. Eg you create a walk animation and a gun-fire animation and blend them in the game engine. This goes as far as, that certain animation are done in-game on the fly (ragdoll death-animation or IK feet placement etc.).
Anyone have any tips or links on this topic?
The issue is, that the technical part of the animation depends on engine and game, therefor it doesn't make much sense to describe a common game-animation tutorial. To make it even worse, the requirements of animation depends often on the implementation of the AI-system, because the AI-system managed the interaction of a character with the environment and other characters (locomotion). If you really want to learn something about game-animation, I would sugguest to look out for game specific animation tutorials (eg how to create animations for hl2), thought these are really technically.
If you want to learn something about animation creation (the artists view), then any animation tutorial will do, even 2d animation tutorials !