Jump to content

  • Log In with Google      Sign In   
  • Create Account


Ashaman73

Member Since 10 Nov 2006
Offline Last Active Yesterday, 11:50 PM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 10:42 PM
+3Suggestions: Making procedural video game charactersYesterday, 02:45 PM
+3Suggestions: Making procedural video game charactersYesterday, 12:52 PM
+3Suggestions for a node-based shader / material tool and integrationYesterday, 05:01 AM
+1Voted up Suggestions: Making procedural video game charactersYesterday, 01:24 AM
+3Suggestions: Making procedural video game charactersYesterday, 12:24 AM
+1Voted up job requirementsAug 26 2014 11:35 PM
+1Logged inAug 26 2014 10:48 PM
+3How to impplement roughnessAug 26 2014 10:07 AM
+1Logged inAug 25 2014 10:41 PM
+3How to impplement roughnessAug 25 2014 12:22 PM
+3How to impplement roughnessAug 25 2014 07:47 AM
+3How to impplement roughnessAug 25 2014 07:19 AM
+3Game Suggestions for School ProjectAug 25 2014 05:21 AM
+3Game Suggestions for School ProjectAug 25 2014 05:19 AM
+3Terrain smoothing algorithmAug 25 2014 04:52 AM
+3Terrain smoothing algorithmAug 24 2014 11:52 PM
+1Logged inAug 24 2014 10:41 PM
+3Transformable Character idea for Endless RunAug 23 2014 01:59 AM
+3Transformable Character idea for Endless RunAug 22 2014 01:28 AM
+3Transformable Character idea for Endless RunAug 22 2014 12:03 AM
+1Voted up Aug 21 2014 11:39 PM
+1Logged inAug 21 2014 10:29 PM
+3Procedual level generation for a platformer game (tilebased) using player physicsAug 21 2014 08:28 AM
+3Destructor in vector called too oftenAug 21 2014 04:52 AM
+3Destructor in vector called too oftenAug 21 2014 04:52 AM
+1Logged inAug 20 2014 10:58 PM
+3Procedual level generation for a platformer game (tilebased) using player physicsAug 20 2014 10:29 AM
+3Inverse Kinematics helpAug 20 2014 06:49 AM
+3Procedual level generation for a platformer game (tilebased) using player physicsAug 20 2014 03:52 AM
PARTNERS