Please, this is a tongue-in-cheek thread , so take it easy.
Considering this thread , I found the question
If you were making a board game, what would be your process?
quite interesting. So, here comes the tongue-in-cheek question:
What would the process look like if you approach making a boardgame like making a video game ?
Here are my approaches :
- Ask people if they would help out to model and paint all the kick-ass, super-duper miniatures you have in mind.
- Ensure that everyone willing to help you for free knows your vision and that it is undisered to deviate from your vision.
- Create a plan to manage all the people in a football stadium, providing enough tables, screens, chairs, beer etc. for the initial release party.
- Tell everyone that the budget for the initial release party is secured and that you can even double it by lending an other 50 bucks from your grandma.
- Ask around of how to best include elements from LARPs, sports games, table tops, pen'n'paper, trading card games to make it the best game ever, because more is always better.
- Tell everyone, that your board game will kick-ass due to its supreme realistic miniatures and that old games just sucks, like chess because of their sucking retro miniature design.
- Tell everyone, that you can't design any miniature or paint or write any rules down, but ensure that you have played lot of board games, knowing every single failure they made.
- Tell everyone interested, that you have all your rules and game design written down on the backside of an shopping list and that your game is already in development since last weekend and that you plan to release the first playable prototype at the end of the month.