I'm a programmer with barely any art skills. I've been playing around with software rendering for a couple years, and realized that using a lower bbp provides performance enhancement opportunities in some of the slowest parts of the pipeline.
But just dropping bits off RGB(A)888(8) would obviously cause some deterioration in quality. Art would need to be created in these formats. From Google, I see RGB565 is used sometimes in mobile development, but I can't really find much on the other formats. So I need to ask game artists. Are people ever using them? Is it practical to produce relatively modern quality textures and pixel art with these pixel formats?
nfries88Member Since 11 Nov 2006
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