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pabloreda

Member Since 26 Nov 2006
Offline Last Active Yesterday, 07:45 PM

Posts I've Made

In Topic: Calc octree order in camera space

13 January 2015 - 05:55 AM

work! thank's a lot..

 

 


In Topic: draw 2d line with clipping

12 April 2014 - 08:17 PM

I draw antialiased lines and polygons with a lib I make for my lang.

 

I clip the lines and polygons..

 

this is the C implementation..

 

https://code.google.com/p/reda4/source/browse/trunk/MV/r4wine/graf.cpp

 

use, improve and share.


In Topic: Arauna2 path tracer announcement

14 November 2013 - 04:20 PM

Hi Phantomus
great work!!
you see this?
I wonder if this can improve the image.

In Topic: subpixel-acurate triangle rasterization routine needed

17 August 2013 - 06:44 AM

I use a routine of drawing anti-aliased polygons, the code here:
 
The antialias are doing by supersampling the raster lines, acumulate in a coverage buffer and finally render it.

In Topic: Efficient synthetic image generation of arbitrary 3-d objects

04 September 2012 - 07:59 PM

thank's again Sven

I read in reference to this paper how this guy avoid the division by z deforming a more simpler perspective, is anyone have this pages I really like read this work.

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