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pabloreda

Member Since 26 Nov 2006
Online Last Active Today, 12:11 PM

Posts I've Made

In Topic: win32 cpu render bottleneck

19 May 2015 - 12:29 PM

Xoxos:

 

I use cpu graphics poligons in my code, but is antialiased, you can see this in:

https://github.com/phreda4/r4MV/blob/master/r4wine/graf.cpp

 

the main optimization tricks are, use only integers and avoid division/multiplication.

 

I have a simple convex polygon filling without antialias for bitmask buffer, but not in C, is a forth like languaje

https://github.com/phreda4/reda4/blob/master/r4/Lib/mfbuffer.txt

lines 190 to 244

 

 

 

 


In Topic: Calc octree order in camera space

13 January 2015 - 05:55 AM

work! thank's a lot..

 

 


In Topic: draw 2d line with clipping

12 April 2014 - 08:17 PM

I draw antialiased lines and polygons with a lib I make for my lang.

 

I clip the lines and polygons..

 

this is the C implementation..

 

https://code.google.com/p/reda4/source/browse/trunk/MV/r4wine/graf.cpp

 

use, improve and share.


In Topic: Arauna2 path tracer announcement

14 November 2013 - 04:20 PM

Hi Phantomus
great work!!
you see this?
I wonder if this can improve the image.

In Topic: subpixel-acurate triangle rasterization routine needed

17 August 2013 - 06:44 AM

I use a routine of drawing anti-aliased polygons, the code here:
 
The antialias are doing by supersampling the raster lines, acumulate in a coverage buffer and finally render it.

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