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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Marco81

Member Since 01 Dec 2006
Offline Last Active Feb 24 2012 07:40 AM
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Posts I've Made

In Topic: 2D performance problem

31 January 2012 - 04:29 AM

Issuing draw calls per quad can quickly become a CPU bottleneck, especially on older machines. Follow the advice of SimonForsman, focus on batching multiple quads that use the same texture in a single VBO. This should greatly improve your performance on older computers.

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