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ssrun

Member Since 05 Dec 2006
Offline Last Active Jul 24 2013 09:11 AM
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Posts I've Made

In Topic: mixed feelings at Uni

04 December 2012 - 11:38 PM

Let me put it this way as a game programmer who recently returned to University to get my degree. You DO NEED the degree to do anything remotely useful in game development.


Topics that you will need to know that only Univeristy can teach you are:
- Physics
- Animation
- 3D graphics (not how to use OpenGL or DX but the actual algorithms used)
- Multivariable calculus and differential equations (required for graphics and animation)
- Linear Algebra (required for graphics and animation)
- Data Structures (required in all programming)

I know the saying that you can learn anything on your own but in reality, it's not true unless you're Isaac Newton. The programming language the school uses to teach you is irrelevant as your concern should be the algorithms and how to implement them. So stay in school, study hard and apply what you learned a little at a time.

In Topic: Efficient Line of Sight Algorithm

12 April 2012 - 09:23 PM

Personally, I've found that the fastest line of sight algorithm is Bresenham's line plotting algorithm since it's completely based on integers.

In Topic: Flash networked web game

08 February 2012 - 09:14 PM

I'll take a different approach to this and say you should go with a regular IDE like FlashDevelop instead of Flash CS.


FlashDevelop is a part of the Creative Suite. I don't really know anyone who codes in the Flash IDE. :)

In Topic: Flash networked web game

06 February 2012 - 10:54 PM

I do Flash game programming professionally and I'm not really aware that Farmville uses CSS for its in game menus (but I'm not sure). However I think Actionscript and Flash are actually great tools for rapidly prototyping a game and is currently the de facto standard for games on the web. Whether that remains in the near future is a bit uncertain with the push towards HTML 5 however I still believe it is a valuable tool to use for fast prototyping and maybe even for a portfolio.

You should make use of the Creative Suite demo before deciding whether to purchase as the investment is fairly heavy. I know you can do open source Actionscript development but I think you'd be limiting your potential to create great things without the Flash IDE.

In Topic: Book suggestion - 3d math only

06 February 2012 - 11:59 AM

I have the first and third books and the first one is an introductory book but there is still an assumption that you're educated in undergraduate linear algebra and calculus. If you've never taken math at that level or are very rusty you'll have a hard time following. You have to be completely honest about how good your math skills are as most people believe they can just learn it when they need to but the truth is if you couldn't learn it while in school you probably can't learn it on your own.

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