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Member Since 08 Dec 2006
Offline Last Active Today, 02:22 PM

Posts I've Made

In Topic: iterator output not in sync

03 July 2014 - 11:16 AM

I immediately knew that vector3D v = vecIterator.next(); wouldn't work because the return type doesn't match vector3D data type


This is not true.  It does match, how else do you think you can access the public members of the vector3D class from vecIterator.next()?


Wooh's post should work exactly as is.  I would suggest you try to run it.


you all kept refering to Wooh's fix which can never be the correct fix

Not only is it the correct fix, but had it not been he even explained to you why you should expect to see the behavior you do when running your program.  And how you could get the behavior you require.

In Topic: Jquery not working because of php session

02 July 2014 - 12:24 PM

so this code http://jsfiddle.net/dnwTV/126/ is not working on my php page and I'm pretty sure is because of this part of the code:


What do you think this code is doing?

In Topic: Vector Efficiency question

27 June 2014 - 06:24 AM

+1 for the std::map<>

In Topic: I made a web app version of the internet.

24 June 2014 - 06:44 AM





Now the only things you need to conveniently browse the internet is an internet connection and a web browser.


And what did we need before?



First time I had no sound on my computer.  2nd time, I couldn't hear the sound because I was laughing too loud.


And also other things are easy..........and that is... good


Well Played, Sir.

In Topic: Game Maker Studio?

24 June 2014 - 06:32 AM

I thought it was fine for use.  Simple and easy.  It didn't have quite the capabilities I was looking for and I didn't really like their programming language.


Also, the user interface was really borked on my machine even if I adjusted all my resolution and DPI settings.


I moved on to Unity and I've been thoroughly enjoying it.  To be honest though I didn't really give GameMaker studio enough of a chance.  Made a couple of small games only, but when I started to get into some more complex games, it started to feel combersome to me.