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Member Since 01 Dec 2000
Offline Last Active May 26 2016 07:57 AM

Posts I've Made

In Topic: How do you like your eggs in the morning?

21 March 2016 - 05:43 AM


In Topic: Programmatic Pixel Art

07 April 2015 - 07:53 PM

Might not be exactly what you mean but I have a procedural sprite generator (no shaders) for Unity on the Asset Store.  It will produce an unlimited (well, whatever C#'s Int32.MaxValue is i guess) of spaceship, planets, moons, asteroids, suns, space stations (early stage) and backgrounds.  It deals with setting pixels (and a few .net GDI drawing to make it a bit quicker).  So while nothing is hard-coded like your example, I do consider them to be "pixel art".  


Therefore, to answer your first question:



has anyone ever tried making a game with programmatic pixel art?


Yes, yes i have.


Stellar Sprites - Asset Store

Stellar Sprites - Website

In Topic: what is the origin of your nickname/Internet handle?

23 March 2015 - 06:01 PM

Community :)  I used to go by Nibbles but decided to change it since my friends did a google search on me once and noticed Nibbles on GameDev come up.  They had some fun with that.  I don't think that was the main reason I changed it though, I think I would have anyways.

In Topic: What Are You Working On

23 March 2015 - 12:11 PM

I'm working on a Shmup-Breakout hybrid game called Brikt.





It's my first project in Unity, and is currently at the stage of a gameplay prototype only. It's ALMOST fun.


(How do I embed a video? Never done it here before.)


This looks like a lot of fun!  Are the balls attracted to the object you control?  Is that why you have to move closer to the bricks and attract the ball(s) towards them?

In Topic: What Are You Working On

21 March 2015 - 08:24 PM

Stellar Sprites - 2D Procedural Generator of Space Sprites.


So far there is realtime generation of ships, planets, asteroids, moons, suns and simple backgrounds. (as of version 1.2 - not quite yet published to asset store).  Can generate an entire universe through code with zero pre-built sprites.


Current it's for Unity only however I do plan to wrap the core into a .NET library so that it's available to other mediums.


Check it out on the Asset Store

Check it out on it's Official Release Thread

Check it out on my Website (lots of updates/images/videos)