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Kickpuncher

Member Since 01 Dec 2000
Offline Last Active Apr 20 2015 06:24 AM

Topics I've Started

Unity3D - Stellar Sprites 1.2 - Unlimited Realtime Procedural Space Sprites

10 April 2015 - 06:37 PM

Stellar Sprites is a dynamic and powerful sprite generator within Unity. It's extremely easy to use resulting in countless unique sprites. 

Do you need space sprites? Whether you are creating a Space Shooter, Adventure, RPG, Trader or any other type of genre, Stellar Sprites has you covered. Drag a prefab of a ship to your editor window and everytime you run your game, that ship, planet or whatever it is, will be brand new. If you find something you really like, save its seed or click the Save to File button and use it later. Stellar Sprites can also just be used to generate sprite files (.png) and you can fine tune them to meet your needs

 

Official Release Thread

 

SS_2015-04-03-12-15-27.png

 

SS_2015-04-03-12-13-28.png


Draw ellipse within rectangle

01 March 2015 - 03:53 PM

Hi,

 

Just having an annoying problem that is just on the edge of my sight.  I have a function to draw a circle:

 

void CircleShape(int size)
{
    Vector2 center = new Vector2(size / 2, size / 2);
    for (int y = 0; y < size; y++)
    {
        int dy = (center.y - y);

        for (int x = 0; x < size; x++)
        {
            int dx = (center.x - x);

            double dist = Mathf.Sqrt(dx * dx + dy * dy);

            if (dist <= (size / 2))
            {
                SetPixel(x, y, Color.white);
            }
        }
    }
}

I would like to have to be able to provide a width, height instead of just size to be able to produce a circle or ellipse.  Does that completely change my code or is there a simpler solution here?

 

Thanks,

Scott

 


[RELEASED] Stellar Sprites - Procedural 2D Spaceship, Planet, and Asteroid sprites!...

24 February 2015 - 07:02 PM

Stellar Sprites - BILLIONS of SPACE SPRITES!!!

 

Need a lot of Spaceships? How about Planets? What about Asteroids? Create entire solar systems or galaxies with unique ships, planets and asteroids. Not an artist? This will handle the bulk of sprites of your game. Purely done through scripts; not a single graphic or any special setup required. Use the provided example scripts to get started or even drag one of the included prefabs into your scene. That's all it takes.

 

Too many ships

SG_YYYY-02-06-10-36-15-300x188.jpg 

Gas Giant
SS_2015-02-18-07-51-19-300x188.png 


Simple Demo
https://www.youtube.com/watch?v=InXJ1XJNQ7M

Simple Tutorial

https://www.youtube.com/watch?v=hnbDwxHHSpI

Fleet Video
https://www.youtube.com/watch?v=VdtXBQqW_BA


*** Available in next release ***

Suns/Stars!
SS_2015-02-19-12-37-35-300x169.png 


For WIP screens and videos here: http://scottw.comli.com/wp_dev/

For questions/comments feel free to Email me!

Emailswojtowicz@gmail.com
Websitehttp://scottw.comli.com/wp_dev/
Asset Store Pagehttp://u3d.as/bMS

Scott Wojtowicz


Unity - Procedural Ship, Planet and Asteroid Sprites

06 February 2015 - 11:36 PM

Just wanted to drop a screenshot and web player link for my Unity 2D procedural ships, planets and asteroids.  Everything down to the base textures/colours are generated.  There are zero assets/textures included.  Pretty happy with the results.  I'm currently expanind the ship generator to randomize their types.  I'm going for a figher (as shown), hauler/transport (thicker body, no wings), and a command ship (larger, no wings).  All pretty straighforward from here so hopefully I can get that done this weekend.

 

Webplayer Demo - SG Demo v1

 

SG_YYYY-02-06-10-36-15.jpg


xna + shaders + model that has multiple textures

01 February 2010 - 04:10 PM

Hi, Drawing a model that has multiple textures using the BasicEffect works pretty straight forward. However using my own custom shaders/effects, how to pass the list textures from a model to the shader? Or rather, get the list of textures from the xna model (using 3d studio 2009 and .fbx). Thanks, Scott

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