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svnstrk

Member Since 17 Dec 2006
Offline Last Active Dec 07 2013 08:48 AM

Posts I've Made

In Topic: Light trail using GLSL

28 January 2013 - 09:55 AM

still no luck figuring this problem.

help anyone? :) 


In Topic: Help on SDL sound

19 March 2012 - 05:27 AM

nope its not working.

anyone?

also i can't seem to post on libsdl forum. i already registered and activate my account, but i can't post anything. Anyone here on libsdl forum? How can I contact the admin?


thanks in advance

In Topic: Binding textures to GLSL

18 January 2012 - 09:59 AM

ah sorry, apparently i forgot i already use GL_TEXTURE0 for the background, and I binded the wrong one. thats probably why its not rendered correctly. thanks anyway.

In Topic: Binding textures to GLSL

18 January 2012 - 09:06 AM

hi,

yes that was a typo. the array is fine, there are 5 elements all printed out correctly just right before i bind them. so it wouldn't be the array. im still not sure what happened, it can render the first frame, but it stuck after that. any idea why its happened?

thanks in advance

In Topic: OpenGL Texture problem

17 January 2012 - 12:32 AM

i just figured out the problem: apparently its the blending enabled somewhere else. now it works fine.

but still i'm a little bit confused what actually happened. why cant blend+line+textured quad is a problem? and also, since im using openGL default AA via glEnable(GL_LINE_SMOOTH), all the lines are thick instead of antialiased. should I enable/disble each time i draw a line? or is there any other option to trick this behaviour?


thanks in advance.

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