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Member Since 07 Jan 2000
Offline Last Active Oct 17 2016 07:08 AM

Journal Entries

Journal of Ysaneya > Patch screenshots

Posted 14 October 2016

Patch has been released a few weeks ago. This patch introduced improved cockpits with lighting & shadowing, the hauler NPC ship ( static at the moment, but once the game becomes more mature there will be A.I. ), military bases and factories ( currently placeholders: undetailed and untextured ) on planets. See the attached screenshots. ...

Journal of Ysaneya > A retrospective on the Infinity project

Posted 26 September 2016

Hey Everybody, long time no see, Ysaneya here ! I haven't posted in the past 6 years if I count well. Most of you probably don't remember me, but the few of you who do should remember the Infinity project and how it all started back in 2005. It started with a dream, one made of stars and full of procedurally-generated planets to visit. At the time, Elite...

Journal of Ysaneya > Tech Demo Video 2010

Posted 04 May 2010

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is actually a video of the game client, but since there's little gameplay in it, I decided to label it as a "tech demo". It demonstrates an Earth-like planet with a ring, seamless transitions, a little spaceship (...

Journal of Ysaneya > ASEToBin 1.0 release

Posted 06 October 2009

Finally, the long awaited ASEToBin 1.0 has been released !

ASEToBin is a tool that is part of the I-Novae engine ( Infinity's engine ). It allows contributors and artists to export their model from 3DS Max's .ASE file format and to visualize and prepare the 3D model for integration into the game.

This new release represents more or less 200 hours of work,...

Journal of Ysaneya > Tip of the day: logarithmic zbuffer artifacts fix

Posted 20 August 2009

Logarithmic zbuffer artifacts fix

In cameni's Journal of Lethargic Programmers, I've been very interested by his idea about using a logarithmic zbuffer.

Unfortunately, his idea comes with a couple of very annoying artifacts, due to the linear interpolation of the logarithm (non-linear) based formula. It particularly shows on thin or huge triangles...