I am developing a Roguelike game as a hobby and I am at the point to decide about the combat system. For now it is very basic, each character has 4 attributes: Attack, Defense, Damage, Health. Only melee combat is implemented as follows:
if (Attack > Defense) then Health = Health - Damage
But I also like to implement ranged and spell attacks. So do you have any suggestions for combat system? I would like to keep it simple and fun, so novice players won't hate the game at once
Have a nice day!