Thanks for the response.
While my code isn't doing anything with the error checking, I tested value of e through debug.
The problem is now identified, it was in my fragment shader. The incoming UV was saved to a vec2 called "uv" but my sampler line called out "UV". Came down to a case of case-sensitivity.
trickMember Since 29 Dec 2006
Offline Last Active May 18 2016 08:39 AM