Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


Ameise

Member Since 13 Jan 2007
Offline Last Active Yesterday, 10:58 AM

Posts I've Made

In Topic: Sorting out the bits

19 August 2014 - 04:02 PM

I suspect that a bitfield would also be appropriate here.


In Topic: Terrain for flight simulators

18 August 2014 - 02:40 PM

 


35,000 feet ... in the 1940's. Your are looking at about 1000 miles by a 1000 miles

 

35,000 feet? Spacecraft in the 40s? wink.png You might consider revising your parameters before you design everything. A P15 Mustang had a maximum altitude ~10,000 feet. So maybe more like 125x125 miles. You can limit that even further by adding haze (fog/clouds) as, at high altitudes there wouldn't be a real use for a pilot to see more than (maybe) 10 miles.

 

 

The Me-262 had a service ceiling of 37,565 ft, and the P51 Mustang had a service ceiling of 41,900 ft.... what are you talking about?


In Topic: Funniest line of code ever ?

24 July 2014 - 02:10 PM

 


When I was trying to teach somebody to code they wanted to use 'or' to randomly pick between two numbers
value = 1 or 2
Its understandable how a non programmer would expect this to work, so I didn't think he was dumb for doing it, but I still found it funny.

I remember trying to do the same thing myself when I was learning c++.

 

 

You should be able to do something like that with variadic templates, though... make a proper templated class, and a function helper to simplify the syntax, and you should be able to do akin to:

if (multi(foo, bar, 4) == some_var) ...

In Topic: Christian games

22 July 2014 - 05:48 PM

The general problem is still that 'Christian' games, as a concept are generally designed to teach Christian philosophy, morals, and theology. They don't really allow divergence. I can't play as Goliath, defeat David, and conquer the Israelites, for instance - that would be blasphemous. You can't make the world your own in any sense.

 

Now, I would jump on the opportunity to play a game where I can play as the Canaanites and crush everyone else.


In Topic: Christian games

22 July 2014 - 05:34 PM

 

 

You misunderstand me. I'm not saying every historian believes the events the bible talks about. I am saying historians take the bible into account as one of the few authentic ancient documents from those eras.



There are hundreds if not thousands of variants of the Bible, including 'non-canonical' books, and translations. It's not considered authentic because it can't be trusted. There are also parts (such as, again, Exodus) that are almost certainly complete fabrications. I'd point out, re: your comment on the Dead Sea Scrolls, that authenticity does not imply accuracy. If I wrote on a scroll that I was King of the United States and Canada by the grace of Woden, and it is found in 2000 years, it is certainly an authentic scroll, written by me. It is also certainly incorrect. Many of the stories are known to be fabrications, incorrect, biased to the point of not having substantial meaning, etc. If you were going to ask me who built the pyramids, I would not pick up the Bible and say the Jews (particularly since the Jews weren't in Egypt at the time, and the pyramids were not built with slave labor).

 

 
*cough*
Copy+pasted response: You misunderstand me. I'm not saying every historian believes the events the bible talks about. I am saying historians take the bible into account as one of the few authentic ancient documents from those eras.
 

 

As one of the few verifiably non-fraudulent historic documents covering a huge range of history with plenty of (relative, not absolute) dates and names of rulers, it has been extensively used to analyze archaeological findings even by non-Christians.

 
In what sense, exactly, is it 'verifiably non-fradulent'? It's used to analyze - it itself is not used as an original source.

 
Copy-paste again: By 'authentic', I mean that, regardless of differences between historians about the date certain parts of the bible was written, or the authorship of what parts, it's accepted fact that the bible isn't a hoax someone made up for fun, and has changed amazingly little over the years and through translation. Even if the historians differ on the accuracy (on the author's part) of the dates and ruler names recorded in the bible, they agree that the author believed those dates to be accurate, and so use it (with or without accepted it as accurate) as yet another ancient source document to compare new research to.

 

It is an authentic ancient document (just like, for example, the stone tablets telling the Epic of Gilgamesh), not that the events itself have been verified.

 

What does this have to do with using the bible as setting for games, precisely? If I wanted to set a game in the Epic of Gilgamesh, would you be up in arms about that because you don't believe the events in the story are true? And if I said it was a 'historic' game, because I'm using the events that archaeologists believe have some basis in fact as the setting of my game (being set in ancient Uruk during the potentially true, as far as we know, reign of a king named Gilgamesh), using as historically accurate knowledge as we have available about ancient Uruk during that time period, would calling it 'historically-based' upset you, because you don't believe that events I'm not using but that are also attributed to Gilgamesh aren't real?

 

 

To answer you in brief - calling anything that can't be shown with some level of accuracy to be true to be 'historically-based' would upset me. My irritation was that you stated (or at least, I understood you to have stated) that a Biblical game would be equivalent to a historical game, which is decidedly untrue.

 

I still like Pope Simulator.


PARTNERS