Does it now? I was thinking about that last year, but over the Spring this year, I was reading up on how games typically use UDP exclusively. In fact, having a TCP connection could actually slow down UDP. This, of course, sounds interesting when considering that the computer's/device's OS usually has many ports open for various processes --both TCP and UDP. I always thought that using UDP for updating player positions/animation states would be the best way to go, but then use TCP for important events, such as getting a kill in a deathmatch, firing a weapon, change in health, etc.
Vincent_MMember Since 16 Jan 2007
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