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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 08 Dec 2000
Offline Last Active Aug 07 2014 03:38 PM

Posts I've Made

In Topic: The Biped, Physiques and Skin Modifier

04 February 2014 - 08:11 AM

The best thing you can do, as usual, is google it and read documentation.


That said, basically when you want to implement skeletal animation you have two task:

1) define a bone structure

2) attach the bone structure to a mesh


you do 1) either by creating a bone system manually, or with biped

you do 2) either with Physique or Skin


So biped is just an automated way of creating a bone system

Physique and Skin are equivalent, they link the bone system with the mesh. One thing that confused me in the beginning was why autodesk was offering two tools to do the same thing in a very similar way. There is no explanation of this in the doc, but I arrived to the conclusion (I might be wrong) that in the beginning there was Physique. Then autodesk acquired Skin from some third-party, release it but leaving Physique for backward compatibility.



This is really simplified. Search for better infos.


In Topic: Add Detail with Greebles!

18 December 2013 - 06:14 AM

i think in the gamedev jargon they are know as Detail Textures

In Topic: GDnet Birthday Thread

18 June 2013 - 04:36 PM

happy birthday :)


registered December 2000.

it was amusing there was this site talking about making games

lots of pages saved so i could read them without being connected with my modem


how many people of the original crew is still around?

to all of you, thanks for your existence. 

In Topic: Find a Mix between Dark Ages and Future Technology.

19 April 2013 - 07:22 AM

Cloud Atlas - primitives vs Prescients

In Topic: latest mario's games lighting model

03 April 2013 - 05:40 PM

sorry Kryzon, I didnt got notified of your answer 


let's start with my attempt to replicate the feeling of a mario galaxy world


image2im.th.png  image4xy.th.png
lighting is rather dull. there is something missing
lets now take some smg screenshot
supermariogalaxy10.th.jpg  supermariogalaxy2y.th.jpg 

so the first thing i'm wondering is: are they using any directional or spotlight at all?
maybe they are just precalculating and baking some ambient occlusion lighting
all in all, smg seems more flat, which gives a more cartoon effect, which is exactly what i want
all the tip/advice/whatever you can think off will be precious