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Member Since 08 Dec 2000
Offline Last Active Aug 16 2016 03:09 AM

Posts I've Made

In Topic: Blade Runner-ish city mood not working, could use some direction

14 August 2016 - 03:50 PM

(+1 for fog)

greenish haze which progressively covers far buildings

also rain, and reflections on wet streets


also, add more acid greens


look at this unrelated pics





an see what they all have in common

In Topic: Introducing Live2D Cubism - Turns your 2D art into animated 3D in just an hou...

26 September 2015 - 03:31 AM

really interesting. thanks for sharing.

is the full-3d (second video) still in wip?

In Topic: Current Survey

02 January 2015 - 04:50 AM

just tried after Michael's call to arms. just a note:

make the "don't click unless ready/click-fraud" thing more visible. like bold and red. I had to switch to another computer since I inadvertently closed the survey early.

I couldn't finish it tough. They don't care about mobile nor PC I guess.

In Topic: The Biped, Physiques and Skin Modifier

04 February 2014 - 08:11 AM

The best thing you can do, as usual, is google it and read documentation.


That said, basically when you want to implement skeletal animation you have two task:

1) define a bone structure

2) attach the bone structure to a mesh


you do 1) either by creating a bone system manually, or with biped

you do 2) either with Physique or Skin


So biped is just an automated way of creating a bone system

Physique and Skin are equivalent, they link the bone system with the mesh. One thing that confused me in the beginning was why autodesk was offering two tools to do the same thing in a very similar way. There is no explanation of this in the doc, but I arrived to the conclusion (I might be wrong) that in the beginning there was Physique. Then autodesk acquired Skin from some third-party, release it but leaving Physique for backward compatibility.



This is really simplified. Search for better infos.


In Topic: Add Detail with Greebles!

18 December 2013 - 06:14 AM

i think in the gamedev jargon they are know as Detail Textures