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Ekt

Member Since 08 Dec 2000
Offline Last Active Jan 07 2015 03:38 PM

Posts I've Made

In Topic: Current Survey

02 January 2015 - 04:50 AM

just tried after Michael's call to arms. just a note:

make the "don't click unless ready/click-fraud" thing more visible. like bold and red. I had to switch to another computer since I inadvertently closed the survey early.

I couldn't finish it tough. They don't care about mobile nor PC I guess.


In Topic: The Biped, Physiques and Skin Modifier

04 February 2014 - 08:11 AM

The best thing you can do, as usual, is google it and read documentation.

 

That said, basically when you want to implement skeletal animation you have two task:

1) define a bone structure

2) attach the bone structure to a mesh

 

you do 1) either by creating a bone system manually, or with biped

you do 2) either with Physique or Skin

 

So biped is just an automated way of creating a bone system

Physique and Skin are equivalent, they link the bone system with the mesh. One thing that confused me in the beginning was why autodesk was offering two tools to do the same thing in a very similar way. There is no explanation of this in the doc, but I arrived to the conclusion (I might be wrong) that in the beginning there was Physique. Then autodesk acquired Skin from some third-party, release it but leaving Physique for backward compatibility.

 

 

This is really simplified. Search for better infos.

hth


In Topic: Add Detail with Greebles!

18 December 2013 - 06:14 AM

i think in the gamedev jargon they are know as Detail Textures


In Topic: GDnet Birthday Thread

18 June 2013 - 04:36 PM

happy birthday :)

 

registered December 2000.

it was amusing there was this site talking about making games

lots of pages saved so i could read them without being connected with my modem

 

how many people of the original crew is still around?

to all of you, thanks for your existence. 


In Topic: Find a Mix between Dark Ages and Future Technology.

19 April 2013 - 07:22 AM

Cloud Atlas - primitives vs Prescients


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