Jump to content

  • Log In with Google      Sign In   
  • Create Account

Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Ekt

Member Since 08 Dec 2000
Offline Last Active May 11 2013 04:33 AM
-----

Topics I've Started

latest mario's games lighting model

08 December 2012 - 10:37 AM

i'd like to set up a scene with lighting similar to what you can see on recent (wii) mario games

i'm not referring to the rim/fresnel effect, easily obtainable either with shaders or the envmap trick
what i'd really like to understand is how they get this flat/saturates/toony lighting effect

i know for sure (cause i have extracted source models) that they are baking AO at the vertex level
so could it be that there are no lights at all, ambient light is pure white, every model has colors and shades just from texture + vertex color?

PARTNERS