i'd like to set up a scene with lighting similar to what you can see on recent (wii) mario games
i'm not referring to the rim/fresnel effect, easily obtainable either with shaders or the envmap trick
what i'd really like to understand is how they get this flat/saturates/toony lighting effect
i know for sure (cause i have extracted source models) that they are baking AO at the vertex level
so could it be that there are no lights at all, ambient light is pure white, every model has colors and shades just from texture + vertex color?
EktMember Since 08 Dec 2000
Offline Last Active May 11 2013 04:33 AM
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