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Legendweaver

Member Since 26 Jan 2007
Offline Last Active Nov 22 2013 12:13 PM
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#5111331 Should I open source my engine?

Posted by Legendweaver on 22 November 2013 - 12:10 PM

Making a successful entry to the game engine market is HARD, especially now that Unity has such a monopoly on indie mind share. This is true even if you provide source and license for free. Two recent and relevant case studies:

 

1. Havok released their professional-quality engine (Vision) and libraries with much of their middleware as Project: Anarchy under a free license with substantial source code.

 

2. Torque 3D, which used to have a paid license model, is now completely free and open source with a permissive MIT license.

 

Even these free, commercial engines have had a hard time gaining traction against Unity, however. More to the point, with professional quality engines with at least some track record in commercial games now available free, you'll have a hard time attracting users if you charge. It's absolutely a huge downside to not get paid for hours of work...but maybe you should try to develop and release a game using your engine. This would help build credibility for your engine, and it's easier to sell a game than an engine.




#5065375 Looking for an Engine that suits me

Posted by Legendweaver on 27 May 2013 - 06:36 PM

You may want to consider using Torque. Both the 2D and 3D variants of the engine were recently released under the (very permissive) MIT license. You get access to full source code (C++ and its custom scripting language) for free. Torque isn't as polished as Unity, but free is a great price, and it's a pretty worthwhile tradeoff when you consider you get full source code and an open license.




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