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wolf

Member Since 08 Jan 2000
Offline Last Active Feb 01 2014 10:29 PM

Reputation Earned

RepItemWhen
+3Deferred shading - Materials attributesJul 06 2014 06:08 AM
+3Deferred shading - Materials attributesJul 06 2014 06:04 AM
+3Shadow Map Projection aliasing?May 14 2014 10:07 PM
+1Logged inFeb 01 2014 10:29 PM
+3A dynamic material system (and shaders)Jan 31 2014 04:45 AM
+3A dynamic material system (and shaders)Jan 31 2014 04:45 AM
+1Logged inJan 30 2014 02:42 PM
+1Logged inJan 05 2014 06:35 PM
+1Logged inJan 05 2014 12:03 PM
-3HDR lighting + bloom effectJan 01 2014 02:08 PM
+1Logged inOct 06 2013 09:28 PM
+3Light Pre-Pass RendererJun 23 2013 06:57 AM
+3Stable Cascaded Shadow MapsMar 05 2013 05:58 PM
+5MegaPixel followed your topic "LogLuv compression"Sep 21 2012 06:28 AM
+288Legacy point transfer from old systemMay 06 2012 11:53 AM
+100Signed up for GameDev.netDec 31 2010 06:00 PM
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