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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 10:46 PM

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+1Voted up peekmessage while vs if (main/game loop)Today, 08:00 PM
-1Voted down Best way to speed up this Asset generation pipelineToday, 06:32 PM
+1Voted up How to make an Direct3D program work in OpenGL context?Today, 06:30 PM
+1Logged inToday, 06:30 PM
+1Voted up Amd openGL driver crashesToday, 03:01 AM
+1Logged inYesterday, 06:06 PM
+1Voted up Stencil Write with Clip/DiscardYesterday, 05:27 PM
+1Voted up When should I use int32_t ranther than intYesterday, 05:25 PM
+1Voted up Stencil Write with Clip/DiscardSep 27 2016 06:17 PM
+1Logged inSep 27 2016 06:02 PM
+1Logged inSep 26 2016 06:01 PM
+1Voted up Draw normal geometry and wireframe geometry in the same passSep 25 2016 11:10 PM
+1Logged inSep 25 2016 06:29 PM
+1Logged inSep 24 2016 07:04 PM
+1Voted up Sharpen shader performanceSep 24 2016 06:01 AM
+1Voted up the dreaded "escort" questSep 24 2016 05:54 AM
+1Logged inSep 23 2016 08:05 PM
+1How to use Unit-TestsSep 23 2016 05:48 AM
+1Voted up Horizon:zero Dawn Cloud SystemSep 23 2016 03:32 AM
+1Logged inSep 22 2016 06:18 PM
+1Logged inSep 21 2016 06:40 PM
+1Voted up Why C# all of a sudden?Sep 20 2016 09:45 PM
+1Logged inSep 20 2016 06:18 PM
+1Serious Question needs serious logical feedbackSep 20 2016 04:19 PM
+1Voted up DirectX 12 Multi ThreadingSep 19 2016 07:59 PM
+1Logged inSep 19 2016 06:17 PM
+1Logged inSep 18 2016 06:11 PM
+1Voted up How to get voxel opacity during gpu surface voxelizationSep 18 2016 01:33 AM
+1Logged inSep 17 2016 06:47 PM
+1Would you try a language if all you had to do was install a V...Sep 16 2016 10:22 PM
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