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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 06:08 AM
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+3comment from HodgmanToday, 05:37 AM
+3Binary search implementationYesterday, 11:36 PM
+1Logged inYesterday, 07:00 PM
+3Linked List vs std::vectorYesterday, 04:48 PM
+1Voted up Opinions neededYesterday, 03:57 PM
+3How is a system with render dependent resources structured.Yesterday, 02:33 PM
+3Matrix Stack & New OpenGL StandardsYesterday, 06:18 AM
+1Matrix Stack & New OpenGL StandardsYesterday, 06:18 AM
+3Matrix Stack & New OpenGL StandardsYesterday, 06:18 AM
+1Voted up where to start Physical based shading ?Apr 14 2014 07:39 PM
+1Voted up where to start Physical based shading ?Apr 14 2014 07:39 PM
+1Voted up where to start Physical based shading ?Apr 14 2014 07:39 PM
+1Logged inApr 14 2014 06:14 PM
+3watercyfleApr 14 2014 02:31 PM
+3Opinions neededApr 14 2014 01:44 PM
+3where to start Physical based shading ?Apr 14 2014 12:16 PM
+3Binary search implementationApr 14 2014 10:38 AM
+3Paul Nettle's memory tracker mmgr and C++11Apr 14 2014 10:37 AM
+3Binary search implementationApr 14 2014 10:37 AM
+3watercyfleApr 14 2014 08:34 AM
+3watercyfleApr 14 2014 07:23 AM
-1Voted down Tips for Programming a GUIApr 14 2014 05:10 AM
-1Voted down I need help with matricesApr 14 2014 05:04 AM
+1Voted up I need help with matricesApr 14 2014 05:04 AM
-1Voted down Async designApr 14 2014 01:55 AM
-1Voted down watercyfleApr 13 2014 10:38 PM
+1Voted up 3D Virtual 1980 Pac-Man MachineApr 13 2014 09:49 PM
+1Logged inApr 13 2014 06:13 PM
+3Binary search implementationApr 13 2014 01:31 PM
+3Array of samplers vs. texture arrayApr 13 2014 11:51 AM
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