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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 04:48 AM

Reputation Earned

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+3Surface to textureYesterday, 07:16 PM
+3Surface to textureYesterday, 06:58 PM
+1Logged inYesterday, 06:39 PM
+1Logged inYesterday, 01:22 AM
-1Voted down Fullscreen troubleOct 29 2014 03:19 PM
+3Poor STL threads performanceOct 29 2014 03:44 AM
+1Logged inOct 28 2014 06:13 PM
+3Poor STL threads performanceOct 28 2014 10:32 AM
+1Logged inOct 27 2014 09:37 PM
+1Voted up Download a file from an FTP serverOct 27 2014 05:54 PM
+1Voted up VC++ 2010 crashes on ShowWindow(..)Oct 27 2014 05:54 PM
+1Voted up What GUI Toolkit Would Be Best For My Game Editor?Oct 27 2014 05:54 PM
+1Voted up Source Control - PerforceOct 27 2014 05:54 PM
+1Voted up A Mini-Compiler?Oct 27 2014 05:53 PM
+1Voted up What are the downsides to using Unity?Oct 27 2014 05:53 PM
+1Voted up Loading Dlls as mods (Similar to idtech and source)Oct 27 2014 05:53 PM
+1Voted up Learning to programOct 27 2014 05:53 PM
+1Voted up Hexwar Project. Contribute. CriticiseOct 27 2014 05:53 PM
+1Voted up How to get good fast?Oct 27 2014 05:53 PM
+1Logged inOct 26 2014 06:31 PM
+1Voted up Reset hidden counter of structured/append/consume buffersOct 26 2014 05:58 PM
+3Why not use UE4?Oct 26 2014 04:26 AM
+1Logged inOct 25 2014 09:23 PM
+1Voted up DXGI_USAGE_UNORDERED_ACCESS and RWTexture2D in pixel shader?Oct 25 2014 01:59 AM
+1Logged inOct 24 2014 06:17 PM
+1Voted up Preventing releasing buffers in the pipeline queueOct 24 2014 03:15 PM
+1Logged inOct 23 2014 06:11 PM
+3empty2fill followed your topic "Strict aliasing rule"Oct 23 2014 01:31 AM
+3Why do unused game assets get stored in the game?Oct 22 2014 08:52 PM
+1Logged inOct 22 2014 06:05 PM
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