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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 06:58 AM

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+1Footware at workToday, 08:17 AM
+1Logged inYesterday, 06:01 PM
+1Voted up Any portable/semi-portable way of forcing class field order in C++?Yesterday, 05:50 AM
-1Voted down Revenue sharing, how to do it? how not to do it?Feb 03 2016 07:45 PM
-1Voted down Revenue sharing, how to do it? how not to do it?Feb 03 2016 07:45 PM
+1Voted up Basic matrix questionFeb 03 2016 06:30 PM
+1Logged inFeb 03 2016 06:08 PM
+1Voted up Basic matrix questionFeb 03 2016 05:16 AM
+1[Design] Meshes and Vertex buffersFeb 03 2016 03:14 AM
+1Logged inFeb 02 2016 06:12 PM
+1Advice for a "decoupled" game engineFeb 02 2016 04:48 PM
+1Voted up Cost of Switching ShadersFeb 02 2016 03:36 PM
+1Voted up Frustum Culling QuestionFeb 02 2016 02:13 AM
+1Voted up Cost of Switching ShadersFeb 01 2016 09:20 PM
+1Logged inFeb 01 2016 06:06 PM
-1Voted down request HLSL support for sqrt() for integersJan 31 2016 10:29 PM
-1Voted down request HLSL support for sqrt() for integersJan 31 2016 10:26 PM
-1Voted down request HLSL support for sqrt() for integersJan 31 2016 08:25 PM
-1Voted down request HLSL support for sqrt() for integersJan 31 2016 08:22 PM
-1Voted down request HLSL support for sqrt() for integersJan 31 2016 07:57 PM
+1Logged inJan 31 2016 06:39 PM
+1Logged inJan 30 2016 07:12 PM
+1Low Poly vs. High PolyJan 30 2016 09:16 AM
+1Logged inJan 29 2016 06:59 PM
-1Voted down What Language For This?Jan 28 2016 10:24 PM
+1Logged inJan 28 2016 06:07 PM
+1Voted up Resolving Creative DifferencesJan 28 2016 04:01 PM
+1Why didn't somebody tell me?Jan 28 2016 02:53 PM
+1Voted up directional shadow map problemJan 27 2016 07:51 PM
+1Logged inJan 27 2016 06:03 PM
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