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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 11:20 AM

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+3Low-level platform-agnostic video subsystem design: Resource managementToday, 05:08 PM
+3DirectCompute. How many threads can run at the same time?Today, 03:30 PM
+3DirectCompute. How many threads can run at the same time?Today, 03:01 PM
+3Non-Member Functions Improve Encapsulation?Today, 11:27 AM
+3DirectCompute. How many threads can run at the same time?Today, 10:51 AM
+3Make an engine from scratch's resources?Today, 05:04 AM
+3GLSL; return statement ...Today, 04:52 AM
+3GLSL; return statement ...Today, 04:50 AM
+3GLSL; return statement ...Today, 04:33 AM
+3How do game engineers pack their data?Today, 04:29 AM
+3what would make vc text unreadable.?Today, 03:34 AM
+3GLSL; return statement ...Today, 02:50 AM
+3Make an engine from scratch's resources?Today, 02:23 AM
+3Non-Member Functions Improve Encapsulation?Today, 01:16 AM
+3Non-Member Functions Improve Encapsulation?Today, 12:07 AM
+1Voted up Lots of warnings.Today, 12:01 AM
+3Modern 8-bit gameYesterday, 11:12 PM
-1Voted down How do I know if I'm an intermediateprogramming level?Yesterday, 08:48 PM
+3Low-level platform-agnostic video subsystem design: Resource managementYesterday, 07:48 PM
+3How do game engineers pack their data?Yesterday, 07:47 PM
+3Non-Member Functions Improve Encapsulation?Yesterday, 07:14 PM
+1Voted up Translucent shadow mapYesterday, 06:56 PM
+3GLSL; return statement ...Yesterday, 06:42 PM
+3Non-Member Functions Improve Encapsulation?Yesterday, 06:41 PM
+1Logged inYesterday, 06:07 PM
+3Simple Alternative to Clustered Shading for Thousands of LightsYesterday, 05:10 PM
+3GLSL; return statement ...Yesterday, 03:14 PM
+3Low-level platform-agnostic video subsystem design: Resource managementYesterday, 09:39 AM
+3Low-level platform-agnostic video subsystem design: Resource managementYesterday, 09:10 AM
+3who really a creative director is?Yesterday, 08:57 AM
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