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Hodgman

Member Since 14 Feb 2007
Online Last Active Yesterday, 11:46 PM

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+1Logged inYesterday, 06:08 PM
-1Voted down No way to debug D3D12's HLSL code with Visual Studio 2015Yesterday, 05:54 PM
+1Voted up Is using the Factory or Builder pattern nessesary?May 02 2016 09:19 PM
+1Logged inMay 02 2016 06:27 PM
+1Voted up Is using the Factory or Builder pattern nessesary?May 02 2016 12:42 AM
+1Voted up Is making game with c possible?May 01 2016 06:29 PM
+1Voted up What is the relationship between area lights and reflections (SSR/local/global)May 01 2016 06:04 PM
+1Voted up Does server's location affect players' ping?May 01 2016 06:03 PM
+1Voted up Why does GLSL use integers for texture fetches?May 01 2016 06:02 PM
+1Why does GLSL use integers for texture fetches?May 01 2016 08:25 AM
+1Voted up Data alignment on ARM processorsApr 30 2016 10:14 PM
+1Voted up Data alignment on ARM processorsApr 30 2016 10:14 PM
+1Logged inApr 30 2016 06:27 PM
+1Voted up Question about Open World Survival Game EnginesApr 29 2016 07:37 PM
+1Logged inApr 29 2016 07:33 PM
+1Voted up Query GPU usage?Apr 28 2016 08:23 PM
+1Logged inApr 28 2016 07:49 PM
+1Voted up [D3D12] Binding multiple shader resourcesApr 27 2016 08:31 PM
+1Voted up What would you do in this scenarioApr 27 2016 06:29 PM
+1Logged inApr 27 2016 06:27 PM
+1Voted up towards a faster A*Apr 27 2016 01:42 AM
+1Voted up towards a faster A*Apr 27 2016 01:42 AM
+1Voted up How does everyone test their hlsl code?Apr 26 2016 06:14 PM
+1Logged inApr 26 2016 06:12 PM
+1Voted up [D3D12] ID3D12Resource::Map on a default resourceApr 26 2016 05:28 PM
+1Voted up Returning by value is inevitable?Apr 26 2016 05:14 PM
+1Voted up Returning by value is inevitable?Apr 26 2016 05:14 PM
+1Voted up Returning by value is inevitable?Apr 26 2016 05:14 PM
+1Voted up Mantle programming guide and white paper releasedApr 26 2016 06:11 AM
+1Logged inApr 25 2016 06:04 PM
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