Jump to content

  • Log In with Google      Sign In   
  • Create Account

Hodgman

Member Since 14 Feb 2007
Offline Last Active Private

Reputation Earned

RepItemWhen
+1Logged inYesterday, 06:05 PM
+1Logged inJun 27 2016 06:13 PM
+1gameplay programming: when to use lua and when to use c++Jun 27 2016 03:14 PM
+1Logged inJun 27 2016 05:42 AM
+1Light Propagation Volumes: flickering when injecting RSM VPLsJun 26 2016 04:27 AM
+1Voted up [D3D12] A doubt about SwapChain::Present and ExecuteCommandLists()Jun 26 2016 02:49 AM
+1Voted up [D3D12] Multiple command queuesJun 25 2016 06:45 PM
+1Logged inJun 25 2016 06:33 PM
+1Mesh format?Jun 25 2016 09:27 AM
+1Voted up Light Propagation Volumes: flickering when injecting RSM VPLsJun 25 2016 07:39 AM
+1Voted up D3D11 - Pretransformed vertices? (GUI)Jun 24 2016 09:22 PM
+1Logged inJun 24 2016 07:31 PM
+1Voted up Is there any reason to prefer procedural programming over OOPJun 23 2016 08:46 PM
+1Logged inJun 23 2016 07:52 PM
+1Voted up Is there efficient FREE way yo encode / encrypt the resource files ? ( like unity) 3Jun 22 2016 09:38 PM
+1Logged inJun 22 2016 06:41 PM
+1Voted up Is there any reason to prefer procedural programming over OOPJun 21 2016 09:06 PM
+1Logged inJun 21 2016 06:38 PM
+1Logged inJun 20 2016 06:11 PM
+1Logged inJun 19 2016 07:29 PM
+1Logged inJun 18 2016 06:11 PM
+1Logged inJun 17 2016 06:25 PM
+1Voted up gui rendering issue in dx12Jun 17 2016 02:55 PM
+1Voted up Logarithmic depth buffer/Infinite far clip plane?Jun 17 2016 07:04 AM
+1Voted up Is C++11's library a magic bullet for ALL multicore/multithread programming?Jun 16 2016 11:54 PM
+1Voted up Is C++11's library a magic bullet for ALL multicore/multithread programming?Jun 16 2016 11:54 PM
+1Logged inJun 16 2016 06:00 PM
-1Voted down [D3D12] How to correctly update constant buffers in different scenarios.Jun 16 2016 04:13 PM
+1Voted up [D3D12] How to correctly update constant buffers in different scenarios.Jun 16 2016 04:13 PM
+1[D3D12] How to correctly update constant buffers in different...Jun 16 2016 09:58 AM
PARTNERS