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Hodgman

Member Since 14 Feb 2007
Online Last Active Today, 02:27 AM
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+3When do developers stop working on a game before releaseToday, 12:34 AM
+1Voted up Global illumination techniquesToday, 12:06 AM
+1Voted up Using C++Yesterday, 10:34 PM
+3Forward rendering light managementYesterday, 09:08 PM
+1Voted up References or Pointers. Which syntax do you prefer?Yesterday, 09:02 PM
+1Logged inYesterday, 09:01 PM
+3References or Pointers. Which syntax do you prefer?Yesterday, 08:13 PM
+3Forward rendering light managementYesterday, 07:35 PM
+3Forward rendering light managementYesterday, 06:11 PM
+3References or Pointers. Which syntax do you prefer?Yesterday, 05:32 PM
+1Voted up is glEnableVertexAttribArray redundant?Yesterday, 05:03 PM
+3Global illumination techniquesYesterday, 03:13 PM
+3Game Engine using SDL 2Yesterday, 11:31 AM
+3Writing a game engine in RustYesterday, 10:48 AM
+3Vertex shader deformation and normalsYesterday, 07:24 AM
+3Vmax,Vmin Compute ShaderYesterday, 07:20 AM
-1Voted down Game Engine using SDL 2Yesterday, 06:56 AM
+3Package File FormatYesterday, 06:45 AM
+3When do developers stop working on a game before releaseYesterday, 04:22 AM
+3References or Pointers. Which syntax do you prefer?Yesterday, 03:59 AM
+3When do developers stop working on a game before releaseYesterday, 03:56 AM
+3When do developers stop working on a game before releaseYesterday, 03:43 AM
+3References or Pointers. Which syntax do you prefer?Yesterday, 02:47 AM
+3When do developers stop working on a game before releaseYesterday, 02:05 AM
+3Is the era of C# for game programming gone?Apr 22 2014 11:59 PM
+1Logged inApr 22 2014 08:31 PM
+1Voted up How to get float value that is less then 1 without the higher partApr 22 2014 05:15 PM
+3Package File FormatApr 22 2014 04:03 AM
+3Package File FormatApr 22 2014 03:29 AM
+3Package File FormatApr 22 2014 03:25 AM
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