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Hodgman

Member Since 14 Feb 2007
Online Last Active Today, 06:32 PM

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+1Logged inToday, 06:05 PM
+1Voted up Light theory - radiance vs material exitance?Today, 05:38 PM
+3Why do unused game assets get stored in the game?Today, 01:49 PM
+3Heap ErrorToday, 10:31 AM
+3Heap ErrorToday, 05:50 AM
+1Voted up Heap ErrorToday, 04:40 AM
+1Voted up Heap ErrorToday, 04:40 AM
+3Heap ErrorToday, 03:39 AM
+3Heap ErrorToday, 02:00 AM
-1Voted down input in realtime.Today, 01:18 AM
+1Voted up input in realtime.Today, 01:18 AM
-1Voted down input in realtime.Today, 01:18 AM
+3Heap ErrorToday, 01:13 AM
+1Logged inYesterday, 06:03 PM
-3What on earth is Far Cry 3's Deferred Radiance Transfer ?Yesterday, 04:07 PM
+3max size for level using floatsYesterday, 03:04 PM
+1Voted up comment from Rld_Yesterday, 04:40 AM
+1Voted up Terrain lighting artifactsOct 20 2014 11:51 PM
+1Logged inOct 20 2014 06:36 PM
-1Voted down Making a NOT library dependant game engine : useful?Oct 20 2014 05:03 PM
+1Voted up Making a NOT library dependant game engine : useful?Oct 20 2014 05:03 PM
+3Issues with linking Fmod Studio low level library into projectOct 20 2014 09:08 AM
+3Why not use UE4?Oct 20 2014 07:11 AM
+1Logged inOct 19 2014 06:05 PM
+3A stable portable threading implementationOct 19 2014 06:01 PM
+1Voted up Steam OS survey - reflection of reality?Oct 19 2014 05:55 AM
+3A stable portable threading implementationOct 19 2014 05:13 AM
-1Voted down Steam OS survey - reflection of reality?Oct 19 2014 05:10 AM
+3How will linear interpolation of 6 values look likeOct 18 2014 09:01 PM
+3Deciding on a Game Engine?Oct 18 2014 09:00 PM
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