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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 07:01 AM

Reputation Earned

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+3PBR diffuse textures in UE4Today, 12:43 AM
+1PBR diffuse textures in UE4Today, 12:43 AM
+1Logged inYesterday, 06:10 PM
+3Rebels that start uprising not because of being unhappyYesterday, 03:27 AM
+3Selecting texture formatsYesterday, 01:51 AM
+3Engine design, global interfacesYesterday, 01:39 AM
+3Occlusion culling ideasYesterday, 12:19 AM
+1Voted up Disk Area LightJun 28 2015 11:50 PM
+1Logged inJun 28 2015 07:13 PM
+3Is OpenGL enough or should I also support DirectX?Jun 28 2015 07:05 PM
+3Making a tool for the engineJun 28 2015 05:16 AM
+1Voted up SIMD and CompilationJun 27 2015 08:00 PM
+1Logged inJun 27 2015 06:37 PM
+3Rebels that start uprising not because of being unhappyJun 27 2015 04:24 PM
+3Rebels that start uprising not because of being unhappyJun 27 2015 03:30 PM
+3SIMD and CompilationJun 27 2015 12:18 PM
+3Rebels that start uprising not because of being unhappyJun 27 2015 11:10 AM
+3SIMD and CompilationJun 27 2015 10:58 AM
-1Voted down Setting up a basic engine: Rendering + PhysicsJun 27 2015 06:46 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersJun 27 2015 06:43 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersJun 27 2015 06:42 AM
-1Voted down what is best way to check a code is more effiecient and runs faster than othersJun 27 2015 06:42 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersJun 27 2015 04:35 AM
+3SIMD and CompilationJun 27 2015 03:22 AM
+3What performance will AMD's HBM bring for graphics programmers?Jun 27 2015 01:37 AM
+1Voted up what is best way to check a code is more effiecient and runs faster than othersJun 26 2015 11:22 PM
+1Logged inJun 26 2015 06:31 PM
+3SIMD and CompilationJun 26 2015 05:12 PM
+3SIMD and CompilationJun 26 2015 05:10 PM
+1Rebels that start uprising not because of being unhappyJun 26 2015 07:42 AM
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