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Hodgman

Member Since 14 Feb 2007
Offline Last Active Yesterday, 09:33 PM

Reputation Earned

RepItemWhen
+1Logged inYesterday, 09:23 PM
+1Voted up DXGI_USAGE_UNORDERED_ACCESS and RWTexture2D in pixel shader?Yesterday, 01:59 AM
+1Logged inOct 24 2014 06:17 PM
+1Voted up Preventing releasing buffers in the pipeline queueOct 24 2014 03:15 PM
+1Logged inOct 23 2014 06:11 PM
+3empty2fill followed your topic "Strict aliasing rule"Oct 23 2014 01:31 AM
+3Why do unused game assets get stored in the game?Oct 22 2014 08:52 PM
+1Logged inOct 22 2014 06:05 PM
+1Voted up Light theory - radiance vs material exitance?Oct 22 2014 05:38 PM
+3Why do unused game assets get stored in the game?Oct 22 2014 01:49 PM
+3Heap ErrorOct 22 2014 10:31 AM
+3Heap ErrorOct 22 2014 05:50 AM
+1Voted up Heap ErrorOct 22 2014 04:40 AM
+1Voted up Heap ErrorOct 22 2014 04:40 AM
+3Heap ErrorOct 22 2014 03:39 AM
+3Heap ErrorOct 22 2014 02:00 AM
-1Voted down input in realtime.Oct 22 2014 01:18 AM
+1Voted up input in realtime.Oct 22 2014 01:18 AM
-1Voted down input in realtime.Oct 22 2014 01:18 AM
+3Heap ErrorOct 22 2014 01:13 AM
+1Logged inOct 21 2014 06:03 PM
-3What on earth is Far Cry 3's Deferred Radiance Transfer ?Oct 21 2014 04:07 PM
+3max size for level using floatsOct 21 2014 03:04 PM
+1Voted up comment from Rld_Oct 21 2014 04:40 AM
+1Voted up Terrain lighting artifactsOct 20 2014 11:51 PM
+1Logged inOct 20 2014 06:36 PM
-1Voted down Making a NOT library dependant game engine : useful?Oct 20 2014 05:03 PM
+1Voted up Making a NOT library dependant game engine : useful?Oct 20 2014 05:03 PM
+3Issues with linking Fmod Studio low level library into projectOct 20 2014 09:08 AM
+3Why not use UE4?Oct 20 2014 07:11 AM
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