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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 09:25 AM

Reputation Earned

RepItemWhen
+3From scratch vs UnityToday, 08:48 AM
+3From scratch vs UnityToday, 08:14 AM
+3From scratch vs UnityToday, 08:13 AM
+1Voted up Equiangular Sampling in real-time for multiple spherical light sources (Single Scattering)Today, 05:47 AM
+1Voted up Link shader code to programToday, 03:16 AM
+3What are your opinions on DX12/Vulkan/Mantle?Today, 12:28 AM
+3how to comunicate with diffrent exe files?Yesterday, 06:07 PM
+3How much should be done on the server?Yesterday, 06:07 PM
+1Logged inYesterday, 06:06 PM
+3SSE2 code slower than scalarYesterday, 05:52 PM
+3what do you use to document your c++ code?Yesterday, 02:56 PM
+3SSE2 code slower than scalarYesterday, 01:06 PM
+3What are your opinions on DX12/Vulkan/Mantle?Yesterday, 12:45 PM
+3Stuttering problem - first attempt at fixed timestep game loopYesterday, 08:03 AM
+3Has royalty share ever worked?Yesterday, 06:47 AM
+3Has royalty share ever worked?Yesterday, 06:43 AM
+3Map Buffer Range Super Slow?Yesterday, 04:46 AM
+3Map Buffer Range Super Slow?Yesterday, 04:46 AM
+3Map Buffer Range Super Slow?Yesterday, 04:46 AM
+3Cross platform GPU computation for real time ray tracing rendering engine!Yesterday, 04:39 AM
+3Cross platform GPU computation for real time ray tracing rendering engine!Yesterday, 04:39 AM
+3Documentation for PSGL and GNMXYesterday, 04:38 AM
+3Documentation for PSGL and GNMXYesterday, 04:09 AM
+3Documentation for PSGL and GNMXYesterday, 03:33 AM
+3Documentation for PSGL and GNMXYesterday, 02:55 AM
+1Voted up What are your opinions on DX12/Vulkan/Mantle?Mar 25 2015 10:30 PM
+3How much should be done on the server?Mar 25 2015 10:14 PM
+1Voted up Why didn't somebody tell me?Mar 25 2015 08:14 PM
+1Logged inMar 25 2015 06:12 PM
+1Voted up SSE2 code slower than scalarMar 25 2015 04:08 PM
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