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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 09:36 AM

Reputation Earned

RepItemWhen
+3C# .Net Open SourceToday, 12:16 PM
+3Corrupting of the view if far from world centerToday, 11:33 AM
+3C# .Net Open SourceToday, 09:14 AM
+3Funniest line of code ever ?Today, 08:46 AM
+3C# .Net Open SourceToday, 07:47 AM
+3OpenGL Vs MonogameToday, 05:58 AM
+3So Many Texture Units!Today, 04:39 AM
+3Suggestions for simulating ambient lightToday, 03:40 AM
+1Logged inYesterday, 06:01 PM
+3Game engine basicsYesterday, 07:54 AM
+3HLSL mul() and row/column major matricies in directxYesterday, 07:27 AM
+3HLSL mul() and row/column major matricies in directxYesterday, 07:23 AM
+3OpenGL Vs MonogameYesterday, 07:12 AM
+3Using RealWorld People in Games and law?Yesterday, 05:24 AM
+3OpenGL Vs MonogameYesterday, 04:43 AM
+3Real-time Physically Based Rendering and Transparent MaterialsYesterday, 04:41 AM
+3OpenGL Vs MonogameYesterday, 01:37 AM
+1Voted up Tool release for physically based renderingNov 19 2014 08:53 PM
+1Logged inNov 19 2014 08:49 PM
+3Real-time Physically Based Rendering and Transparent MaterialsNov 19 2014 07:25 PM
+3HLSL mul() and row/column major matricies in directxNov 19 2014 04:45 PM
+3So Many Texture Units!Nov 19 2014 04:12 PM
+3So Many Texture Units!Nov 19 2014 03:54 PM
+3Real-time Physically Based Rendering and Transparent MaterialsNov 19 2014 03:08 PM
+3Why are new game updates unable to view old RTS game replays?Nov 19 2014 02:40 PM
+3Why are new game updates unable to view old RTS game replays?Nov 19 2014 04:41 AM
+3So Many Texture Units!Nov 19 2014 03:12 AM
+3Are there any patent trollers in the games indestry?Nov 19 2014 02:45 AM
+3So Many Texture Units!Nov 19 2014 01:39 AM
+3is there a better way top refer to assets in a game?Nov 19 2014 12:27 AM
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