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Hodgman

Member Since 14 Feb 2007
Online Last Active Today, 06:52 PM

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+1Voted up Verify my GGX + Lambert Directional lightToday, 06:52 PM
+1Logged inToday, 06:34 PM
+3Design Document QuestionToday, 01:53 AM
+3Advanced font/text rendering optionsToday, 01:43 AM
+3Cheap Rendering Tricks Used in Game Industry?Yesterday, 07:17 PM
+1Logged inYesterday, 06:44 PM
+3Cheap Rendering Tricks Used in Game Industry?Yesterday, 05:15 PM
+3Game Development Career Question?Yesterday, 11:30 AM
+3Cheap Rendering Tricks Used in Game Industry?Yesterday, 08:02 AM
+3Cheap Rendering Tricks Used in Game Industry?Yesterday, 12:58 AM
+3Design Document QuestionYesterday, 12:13 AM
+3Design Document QuestionJul 28 2015 10:26 PM
+3Design Document QuestionJul 28 2015 10:00 PM
+1Voted up Organizing rendering codeJul 28 2015 06:23 PM
+1Logged inJul 28 2015 06:20 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 02:32 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 12:15 PM
+3Generate normal maps in bulkJul 28 2015 12:13 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 12:10 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 10:19 AM
+3Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 03:32 AM
+3The amount and structure of exception handling in production game codeJul 28 2015 01:57 AM
+3Cheap Rendering Tricks Used in Game Industry?Jul 28 2015 01:56 AM
+3Cheap Rendering Tricks Used in Game Industry?Jul 27 2015 10:35 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 27 2015 09:04 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 27 2015 07:54 PM
+3Cheap Rendering Tricks Used in Game Industry?Jul 27 2015 07:07 PM
+1Logged inJul 27 2015 06:30 PM
+3Rendering Shader into TextureJul 27 2015 01:56 AM
+3Pimpl and potential alternativesJul 26 2015 09:21 PM
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