Jump to content

  • Log In with Google      Sign In   
  • Create Account

Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 09:22 PM

Reputation Earned

RepItemWhen
+1Logged inToday, 06:39 PM
+1Voted up Rpg Stats - Temporary Changes, Harder Than I Realised!?Today, 03:28 PM
+1Voted up Game Actors Or Input Components?Yesterday, 06:43 PM
+1Logged inYesterday, 06:06 PM
+1Game Actors Or Input Components?Yesterday, 04:24 AM
+1Logged inJul 23 2016 06:33 PM
+1Voted up [D3D12] Hlsl PrintfJul 23 2016 04:21 PM
+1Voted up Directx 11, 11.1, 11.2 Or Directx 12Jul 23 2016 03:37 PM
-1Voted down My First Videogame Failed Conquering The MarketJul 23 2016 09:39 AM
+1Voted up Tangent Space computation for dummies?...Jul 23 2016 03:34 AM
+1Logged inJul 22 2016 07:03 PM
+1Logged inJul 21 2016 08:51 PM
-1Voted down Loading Models With Assimp Directx 11Jul 21 2016 09:14 AM
-1Voted down Loading Models With Assimp Directx 11Jul 21 2016 09:14 AM
-1Voted down Loading Models With Assimp Directx 11Jul 21 2016 09:14 AM
-1Voted down Loading Models With Assimp Directx 11Jul 21 2016 09:14 AM
-1Voted down Loading Models With Assimp Directx 11Jul 21 2016 09:14 AM
+1Voted up Weird Problem With Integers And Instanced RenderingJul 20 2016 11:31 PM
+1Voted up When you realize how dumb a bug is...Jul 20 2016 10:35 PM
+1Logged inJul 20 2016 10:12 PM
+1When you realize how dumb a bug is...Jul 20 2016 04:14 PM
+1Why didn't somebody tell me?Jul 20 2016 04:12 PM
-1Voted down Why didn't somebody tell me?Jul 20 2016 04:11 PM
+1Voted up Good Directx BooksJul 20 2016 07:54 AM
+1Voted up Temporal Reprojection Before PostfxJul 20 2016 12:20 AM
+1Compute Shader Output To Stencil BufferJul 19 2016 11:59 PM
+1Voted up Compute Shader Output To Stencil BufferJul 19 2016 09:54 PM
+1Logged inJul 19 2016 06:34 PM
+1Logged inJul 18 2016 07:08 PM
+1Logged inJul 17 2016 06:18 PM
PARTNERS