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Hodgman

Member Since 14 Feb 2007
Online Last Active Today, 10:23 PM

Reputation Earned

RepItemWhen
+1Voted up Driver Stops Working On Calling Present After Shader SwitchToday, 07:10 PM
+1Logged inToday, 07:07 PM
+3Best shading algorithm nowadaysToday, 03:25 PM
+3Best shading algorithm nowadaysToday, 03:18 PM
+3Driver Stops Working On Calling Present After Shader SwitchToday, 01:39 PM
+3Working on D3D11/OGL wrapperToday, 10:25 AM
+3Why there no "Religion" Simulators?Today, 10:12 AM
+3Driver Stops Working On Calling Present After Shader SwitchToday, 09:52 AM
+3Best shading algorithm nowadaysToday, 07:52 AM
+3Why there no "Religion" Simulators?Today, 07:31 AM
+3Best shading algorithm nowadaysToday, 06:01 AM
+3Best shading algorithm nowadaysToday, 04:33 AM
+3Best shading algorithm nowadaysToday, 04:23 AM
+3Accurate Analytic Approximations for Real-Time Specular Area LightingToday, 04:05 AM
+3Best shading algorithm nowadaysToday, 03:34 AM
+3aritist payToday, 12:21 AM
+3Need Some Resources for Multi-ThreadingYesterday, 08:09 PM
+3C++ | Fixed Byte SizeYesterday, 08:07 PM
-1Voted down comment from IceCaveYesterday, 06:53 PM
+1Logged inYesterday, 06:39 PM
+3Why there no "Religion" Simulators?Yesterday, 06:39 PM
+3C++ duck typing with optional membersYesterday, 03:44 PM
+1Looking into fix my time stepYesterday, 10:21 AM
+3Looking into fix my time stepYesterday, 10:21 AM
+3Accurate Analytic Approximations for Real-Time Specular Area LightingYesterday, 10:10 AM
+3Need Some Resources for Multi-ThreadingYesterday, 09:40 AM
+3Accurate Analytic Approximations for Real-Time Specular Area LightingYesterday, 08:22 AM
+3Does my Blinn shading look right?Yesterday, 07:10 AM
+3Looking into fix my time stepYesterday, 06:57 AM
+3Need Some Resources for Multi-ThreadingYesterday, 06:47 AM
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