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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 07:53 AM

Reputation Earned

RepItemWhen
+3Increased frame time with less workloadToday, 12:02 PM
+3Easy source control for educational uses?Today, 07:05 AM
+3Easy source control for educational uses?Today, 03:22 AM
+3HLSL and 4x3 mulToday, 03:07 AM
+1Logged inYesterday, 08:39 PM
+3How to Bind a sampler into a location In HLSL D3D9Yesterday, 07:17 PM
+3Increased frame time with less workloadYesterday, 06:01 PM
+3HLSL and 4x3 mulYesterday, 01:55 PM
+3HLSL and 4x3 mulYesterday, 07:44 AM
+3HLSL and 4x3 mulYesterday, 07:32 AM
+3How to separate xyManager effectively into smaller responsibility classes?Yesterday, 05:11 AM
+3How to separate xyManager effectively into smaller responsibility classes?Yesterday, 01:06 AM
+1Logged inMay 22 2015 06:26 PM
+3How to calculate Lumens?May 22 2015 06:09 PM
+3How to separate xyManager effectively into smaller responsibility classes?May 22 2015 11:50 AM
+3How to calculate Lumens?May 22 2015 04:12 AM
+3Multithreading using wait/notification mechanismMay 22 2015 03:33 AM
+3How to calculate Lumens?May 22 2015 01:33 AM
+3How to calculate Lumens?May 22 2015 01:27 AM
+3Vulkan is Next-Gen OpenGLMay 22 2015 01:02 AM
+3How to calculate Lumens?May 21 2015 10:18 PM
+1Voted up How to calculate Lumens?May 21 2015 08:25 PM
+1Logged inMay 21 2015 07:17 PM
+3OpenGl selectionMay 21 2015 03:20 PM
+3OpenGl selectionMay 21 2015 03:53 AM
+3OpenGl selectionMay 21 2015 01:15 AM
+1Voted up comment from Dave HuntMay 21 2015 12:45 AM
+1Voted up Multithreading using wait/notification mechanismMay 20 2015 06:55 PM
+3Virtual Multiple Viewports with Render to Texture (CryEngine 3)May 20 2015 06:16 PM
+3OpenGl selectionMay 20 2015 08:40 AM
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