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Hodgman

Member Since 14 Feb 2007
Offline Last Active Today, 03:38 PM

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+1Are Third Party Game Engines the FutureToday, 03:04 PM
+1Are Third Party Game Engines the FutureToday, 02:13 PM
+1Voted up responsiveness of main game loop designsToday, 07:35 AM
+1Voted up Do you usually prefix your classes with the letter 'C' or something else?Yesterday, 07:23 PM
+1Logged inYesterday, 06:08 PM
+1Do you usually prefix your classes with the letter 'C...Yesterday, 11:24 AM
+1Do you usually prefix your classes with the letter 'C...Yesterday, 11:20 AM
+1Voted up Vulkan and uwp?May 27 2016 09:35 PM
+1Voted up Do you usually prefix your classes with the letter 'C' or something else?May 27 2016 09:11 PM
+1Logged inMay 27 2016 08:56 PM
+1Voted up [D3D12] Unbinding RTV and DSVMay 27 2016 06:38 AM
+1Voted up [D3D12] Unbinding RTV and DSVMay 27 2016 06:37 AM
+1Voted up Do you usually prefix your classes with the letter 'C' or something else?May 26 2016 08:17 PM
+1Voted up NV Optimus notebook spend too much time in copy hardware queue?May 26 2016 06:35 PM
+1Voted up Do you usually prefix your classes with the letter 'C' or something else?May 26 2016 06:31 PM
+1Logged inMay 26 2016 06:21 PM
+1Voted up does video memory cache effect efficiencyMay 25 2016 07:35 PM
+1Logged inMay 25 2016 06:44 PM
+1Logged inMay 24 2016 06:19 PM
+1Voted up Hololens DevelopmentMay 24 2016 05:34 AM
+1Voted up Is there a way to change initialisation order while keeping object layout ?May 24 2016 12:17 AM
-1Voted down DirectCompute and Multi-GPUMay 23 2016 07:57 PM
+1Logged inMay 23 2016 06:50 PM
+1Voted up c++: sprintf but return chars. Possible?May 23 2016 05:10 PM
+1Voted up c++: sprintf but return chars. Possible?May 23 2016 07:31 AM
+1Voted up c++: sprintf but return chars. Possible?May 23 2016 05:53 AM
+1Voted up Phong model BRDFMay 22 2016 07:25 PM
+1Logged inMay 22 2016 07:24 PM
+1Voted up Phong model BRDFMay 22 2016 07:11 AM
+1Material, Shaders, Shader variants and ParametersMay 21 2016 11:02 PM
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