I'm having issues integrating OpenVR into my engine. I've already done Oculus (LibOVR) which works fine... but my OpenVR code causes a TDR on NVidia drivers and with AMD drivers it works for a little while but then outright crashes the entire OS and causes a reboot
I'm checking all the error return values and the API tells me I'm using it correctly.
I've double-checked the API docs, but they're horribly out of date.
I've double-checked against the sample code, but it's OpenGL only and I'm using D3D11, so maybe I've missed something...
If someone has a working OpenVR D3D11 implementation, I'd love to share notes!