To your first question: if you're writing the export script for your level file format in python yourself, you can include any information you want from the scene, so I'd say it's certainly possible. That would let you do all "level building" directly in Blender, and then hit your custom export button.
Second: I'm pretty sure there are a large collection of cast-shadow tutorials for d3d11 out there, but to your question about using Blender the way you want, someone more savvy with lighting and pre-baking in Blender specifically could probably answer that part more comprehensively than I. My experience with it is limited to modeling/animation.
BCullisMember Since 16 Feb 2007
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