Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


pizzafan

Member Since 11 Dec 2000
Offline Last Active Today, 02:14 AM

Posts I've Made

In Topic: Buying a New Laptop for Game Development

03 January 2015 - 01:57 PM

hi,

 

you might also consider including a big SSD hard drive, because those 2.5" hard drives are really slower than the desktop ones... and it might get frustrating on big development projects dry.png

 

(by the way, if I were you, I would pick a great desktop gaming computer for about 1200$ which would stay at home, and a decent laptop for game development for about 800$, and use some sort of cloud or vnc to syncronize development projects... or even an external usb hard drive ? ...but maybe I'm too stingy to buy a 2000$ laptop which will lost half its value each year ? happy.png )

 

anyway, don't forget that you might want to save money for unity licensing and graphic & audio resources (unless you do all by yourself or find a team).


In Topic: SFML pushGLStates/popGLStates causing opengl texture to disappear

03 January 2015 - 01:15 PM

hi,

 

I'm rather new to SFML, but as I'm not sure of what the RenderWindow::clear() function does, I would rather use glClear(COLOR_BUFFER_BIT) in your Game::render() function.

Or maybe put the RenderWindow::pushGLStates() before the RenderWindow::clear() ?

 

Hope it helps. wink.png


In Topic: Keyboard input: poll, push or pull?

11 October 2014 - 06:18 AM

Hi,

 

I voted for the second one, because it's easier and takes less time to code.

 

To be honest, if it is for a complex game, I'd go for an event-driven solution, sending the actions to the objects via an event manager when an input event is detected.


In Topic: Your first game / programming project?

28 May 2014 - 04:53 AM

It was a text aventure game in basic too, on an apple II. smile.png

 

It was a lot inspired by the "A thrilling fantasy adventure in which YOU are the hero" books I was reading (I was 7yo).


In Topic: Small jitter on slope tiles.

25 September 2013 - 03:23 AM

maybe it's your physics calculations that make the jittering ? or do you use round() somewhere ? (if it's the case, you'd better use floor())

 

...or put all your coordinates in double, if your world is very large ? (float isn't that precise with huge numbers)


PARTNERS