After extensive searches i havn't been able to find a solution.
Working in 2d, i want to find the intersection point of a line with a catmull rom spline curve.
At the moment, i'm dividing the curve segment into numerous straight lines and performing line to line intersection tests with each.
It works, but isn't very efficient and not very accurate, depending on how many sub divisions of the curve i use.
Does anybody know a much more efficient and accurate solution to this problem.
Any help would be much appreciated.
- Viewing Profile: Topics: K_J_M
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Line To Catmull Rom Intersection
24 August 2012 - 05:27 PM
Zytron II Now On Sale + New 3 Level Demo
30 December 2011 - 10:21 PM
Zytron II Now On Sale + New 3 Level Demo
V1.3 Demo Download Link ( 90mb hd space required )
3 level Demo, Url's
62mb Installer
http://www.trinosis....ron_II_Demo.exe
66mb Zip
http://www.trinosis....ron_II_Demo.zip
Website
http://www.trinosis.com/zytron2/zytron2.html
It was felt that a single level didn't convey enough of the game to players but that a 3 level demo provides enough variation to allow players to better judge the game.
The demo features levels, 1 , 7 and 12 from the full version of the game.
The game has had numerous updates, extensive playtesting and game balancing since my initial v1.0 demo.
About The Game
Zytron II is a twin stick, scrolling shoot em up for Windows PC Computers and is the sequel to my 1990 shoot em up for the Commodore 64 home micro, Zytron Megablast.
Sold through the classic UK magazine of the time, Zzap64.
The game is typical of scrolling shoot em ups of that era and will be familiar to anyone who's played such classics as, Armalyte, R-Type or Gradius ( Nemesis ).
The aim of the game is simple enough, blast anything and everything in your path to make your way to the last level and destroy the end of game boss.
Video
Lo res youtube video
http://www.youtube.c...d&v=oIEfHCQNfqI
Hi res flash video
http://www.trinosis....lash_video.html
Images



Game Features
Supports Any Combination Of Mouse , Keys And Joysticks ( Including Xbox 360 controllers ).
1 - 4 Players Co Op ( Players can join the game at any time ).
32 Multi Directional Parallax Scrolling Levels.
Auto Firing Player Ships.
End Of Level And Mid Level Boss Fights.
Meteor Storms.
Ufo Swarms.
Player Smart Bombs.
Optional Player Energy Sharing System ( Players can keep each other alive by sharing energy ).
Auto Saves Allow For Pick Up And Play Gameplay ( Restart From The Last Level You Played ).
20 Achievements.
13 Soundtracks.
In Game Instructions And Gameplay Hints / Tips.
Backstory ( Sets the scene for the game ).
Unlockable Game Complete Sequence.
Multiple Detail Settings.
Multiple Screen Resolutions
( 1024 x 768 - 1680 x 1050 widescreen ).
Fullscreen / Windowed Modes.
16 / 32 Color Depth.
Multiple Monitor Refresh Rates.
System Requirements
Windows 2000 / XP / Vista / 7
2 Ghz Processor
512mb Ram
128mb Graphics Card
Direct X 7.0 / Open GL
110 mb hd space for the Demo
More screenshots and details are available on my website at
www.trinosis.com
You can also read the backstory to the game, either in game from the main menu or on my website at
http://www.trinosis..../backstory.html
V1.3 Demo Download Link ( 90mb hd space required )
3 level Demo, Url's
62mb Installer
http://www.trinosis....ron_II_Demo.exe
66mb Zip
http://www.trinosis....ron_II_Demo.zip
Website
http://www.trinosis.com/zytron2/zytron2.html
It was felt that a single level didn't convey enough of the game to players but that a 3 level demo provides enough variation to allow players to better judge the game.
The demo features levels, 1 , 7 and 12 from the full version of the game.
The game has had numerous updates, extensive playtesting and game balancing since my initial v1.0 demo.
About The Game
Zytron II is a twin stick, scrolling shoot em up for Windows PC Computers and is the sequel to my 1990 shoot em up for the Commodore 64 home micro, Zytron Megablast.
Sold through the classic UK magazine of the time, Zzap64.
The game is typical of scrolling shoot em ups of that era and will be familiar to anyone who's played such classics as, Armalyte, R-Type or Gradius ( Nemesis ).
The aim of the game is simple enough, blast anything and everything in your path to make your way to the last level and destroy the end of game boss.
Video
Lo res youtube video
http://www.youtube.c...d&v=oIEfHCQNfqI
Hi res flash video
http://www.trinosis....lash_video.html
Images



Game Features
Supports Any Combination Of Mouse , Keys And Joysticks ( Including Xbox 360 controllers ).
1 - 4 Players Co Op ( Players can join the game at any time ).
32 Multi Directional Parallax Scrolling Levels.
Auto Firing Player Ships.
End Of Level And Mid Level Boss Fights.
Meteor Storms.
Ufo Swarms.
Player Smart Bombs.
Optional Player Energy Sharing System ( Players can keep each other alive by sharing energy ).
Auto Saves Allow For Pick Up And Play Gameplay ( Restart From The Last Level You Played ).
20 Achievements.
13 Soundtracks.
In Game Instructions And Gameplay Hints / Tips.
Backstory ( Sets the scene for the game ).
Unlockable Game Complete Sequence.
Multiple Detail Settings.
Multiple Screen Resolutions
( 1024 x 768 - 1680 x 1050 widescreen ).
Fullscreen / Windowed Modes.
16 / 32 Color Depth.
Multiple Monitor Refresh Rates.
System Requirements
Windows 2000 / XP / Vista / 7
2 Ghz Processor
512mb Ram
128mb Graphics Card
Direct X 7.0 / Open GL
110 mb hd space for the Demo
More screenshots and details are available on my website at
www.trinosis.com
You can also read the backstory to the game, either in game from the main menu or on my website at
http://www.trinosis..../backstory.html
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