Hello, when I pause the music in my game by calling alSourcePause and then resume by calling alSourcePlay, the music plays at a seemingly slower speed, further pauses slower it further until eventually playing it at the original and correct speed. Does anyone know what would cause this to happen? My game is using one explicit thread and is win32 based. Thank you.
sprigganMember Since 27 Feb 2007
Offline Last Active Oct 07 2014 09:33 AM
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